12 lines
269 B
GLSL
12 lines
269 B
GLSL
uniform vec2 osgOcean_ScreenRes;
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uniform vec2 osgOcean_LowRes;
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void main( void )
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{
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gl_TexCoord[0] = gl_MultiTexCoord0 * vec4( osgOcean_ScreenRes, 1.0, 1.0 );
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gl_TexCoord[1] = gl_MultiTexCoord0 * vec4( osgOcean_LowRes, 1.0, 1.0 );
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gl_Position = ftransform();
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}
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