DYTSrouce/resources/shaders/skydome.vert
2025-01-04 12:12:51 +08:00

8 lines
152 B
GLSL

varying vec3 vTexCoord;
void main(void)
{
gl_Position = gl_ModelViewProjectionMatrix * vec4(gl_Vertex.xyz, 1.0);
vTexCoord = gl_Vertex.xyz;
}