DYTSrouce/resources/shaders/osgOcean_dof_combiner.vert
2025-01-04 12:12:51 +08:00

12 lines
269 B
GLSL

uniform vec2 osgOcean_ScreenRes;
uniform vec2 osgOcean_LowRes;
void main( void )
{
gl_TexCoord[0] = gl_MultiTexCoord0 * vec4( osgOcean_ScreenRes, 1.0, 1.0 );
gl_TexCoord[1] = gl_MultiTexCoord0 * vec4( osgOcean_LowRes, 1.0, 1.0 );
gl_Position = ftransform();
}