DYTSrouce/Source/resources/shaders/osgOcean_gaussian2.frag
2024-11-22 23:11:48 +08:00

20 lines
551 B
GLSL

#extension GL_ARB_texture_rectangle : enable
uniform sampler2DRect osgOcean_GaussianTexture;
void main( void )
{
vec2 texCoordSample = vec2( 0.0 );
vec4 color = 0.5 * texture2DRect(osgOcean_GaussianTexture, gl_TexCoord[0].st );
texCoordSample.y = gl_TexCoord[0].y;
texCoordSample.x = gl_TexCoord[0].x + 1.0;
color += 0.25 * texture2DRect(osgOcean_GaussianTexture, texCoordSample);
texCoordSample.x = gl_TexCoord[0].x - 1.0;
color += 0.25 * texture2DRect(osgOcean_GaussianTexture, texCoordSample);
gl_FragColor = color;
}