11 lines
222 B
GLSL
11 lines
222 B
GLSL
uniform sampler2D osgOcean_GlareTexture;
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varying vec3 vIntensity;
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void main(void)
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{
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vec3 color = texture2D( osgOcean_GlareTexture, gl_TexCoord[0].st ).rgb;
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gl_FragColor = vec4((vIntensity*color.r)*1.5, 1.0 );
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}
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