DYTSrouce/resources/shaders/osgOcean_silt_quads.frag
2025-01-04 12:12:51 +08:00

8 lines
177 B
GLSL

uniform sampler2D osgOcean_BaseTexture;
varying vec2 texCoord;
varying vec4 colour;
void main (void)
{
gl_FragColor = colour * texture2D( osgOcean_BaseTexture, texCoord);
}