DYTSrouce/src/scene/TritonLayer.h
2025-01-04 12:12:51 +08:00

126 lines
4.2 KiB
C++

/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2020 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_TRITON_LAYER
#define OSGEARTH_TRITON_LAYER 1
#include <osgEarth/VisibleLayer>
#include <osgEarth/LayerReference>
#include <osgEarth/ImageLayer>
#include "TritonCallback.h"
#include "TritonIntersections.h"
namespace osgEarth { namespace Triton
{
/**
* Node that roots the Triton adapter.
*/
class TritonLayer : public osgEarth::VisibleLayer
{
public:
class Options : public osgEarth::VisibleLayer::Options {
public:
META_LayerOptions(osgEarth, Options, osgEarth::VisibleLayer::Options);
OE_OPTION(std::string, user);
OE_OPTION(std::string, licenseCode);
OE_OPTION(std::string, resourcePath);
OE_OPTION(bool, useHeightMap, true);
OE_OPTION(unsigned, heightMapSize, 1024);
OE_OPTION(int, renderBinNumber, 12);
OE_OPTION(float, maxAltitude, 50000.0f);
OE_OPTION(std::string, vdatum, "egm96");
OE_OPTION_LAYER(osgEarth::ImageLayer, maskLayer);
virtual Config getConfig() const;
private:
void fromConfig(const Config& conf);
};
public:
META_Layer(osgEarth, TritonLayer, Options, osgEarth::VisibleLayer, triton);
//! Sets the user callback that's invoked when Triton start up
void setUserCallback(Triton::Callback* callback);
//! User name for license
void setUserName(const std::string& value);
const std::string& getUserName() const;
//! License code
void setLicenseCode(const std::string& value);
const std::string& getLicenseCode() const;
//! Triton resource path
void setResourcePath(const std::string& value);
const std::string& getResourcePath() const;
//! Whether to use a height map to fade out the ocean at the coastline
void setUseHeightMap(const bool& value);
const bool& getUseHeightMap() const;
//! Size in texels of the height map (each dimension)
void setHeightMapSize(const unsigned& value);
const unsigned& getHeightMapSize() const;
//! Render bin number to use for the ocean rendering
void setRenderBinNumber(const int& value);
const int& getRenderBinNumber() const;
//! Masking layer for the ocean
void setMaskLayer(osgEarth::ImageLayer* maskLayer);
osgEarth::ImageLayer* getMaskLayer() const;
//! Maximum visibility altitude
void setMaxAltitude(const float& value);
const float& getMaxAltitude() const;
//! Vertical datum to use to calculate sea level
void setVerticalDatum(const std::string& value);
const std::string& getVerticalDatum() const;
//! Adds an intersection set.
//! Each frame, Triton will perform intersections against the ocean surface
//! (including the waves) and populate the set with the results.
void addIntersections(TritonIntersections*);
public: // Layer
virtual osg::Node* getNode() const;
//! Serialize
virtual Config getConfig() const;
protected: // Layer
virtual void init();
virtual void addedToMap(const class osgEarth::Map*);
virtual void removedFromMap(const class osgEarth::Map*);
private:
osg::ref_ptr<osg::Group> _root;
osg::ref_ptr<osg::Node> _tritonNode;
float _seaLevel;
float _opacity;
};
} } // namespace osgEarth::Triton
#endif // OSGEARTH_TRITON_LAYER