bmh/FlightSimulation/Plugins/CesiumForUnreal_5.4/Source/CesiumRuntime/Public/CesiumPropertyArray.h

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// Copyright 2020-2024 CesiumGS, Inc. and Contributors
#pragma once
#include "CesiumGltf/PropertyArrayView.h"
#include "CesiumGltf/PropertyTypeTraits.h"
#include "CesiumMetadataValueType.h"
#include "UObject/ObjectMacros.h"
#include <swl/variant.hpp>
#include "CesiumPropertyArray.generated.h"
/**
* A Blueprint-accessible wrapper for an array property in glTF metadata.
*/
USTRUCT(BlueprintType)
struct CESIUMRUNTIME_API FCesiumPropertyArray {
GENERATED_USTRUCT_BODY()
private:
#pragma region ArrayType
template <typename T>
using ArrayPropertyView = CesiumGltf::PropertyArrayView<T>;
using ArrayType = swl::variant<
ArrayPropertyView<int8_t>,
ArrayPropertyView<uint8_t>,
ArrayPropertyView<int16_t>,
ArrayPropertyView<uint16_t>,
ArrayPropertyView<int32_t>,
ArrayPropertyView<uint32_t>,
ArrayPropertyView<int64_t>,
ArrayPropertyView<uint64_t>,
ArrayPropertyView<float>,
ArrayPropertyView<double>,
ArrayPropertyView<bool>,
ArrayPropertyView<std::string_view>,
ArrayPropertyView<glm::vec<2, int8_t>>,
ArrayPropertyView<glm::vec<2, uint8_t>>,
ArrayPropertyView<glm::vec<2, int16_t>>,
ArrayPropertyView<glm::vec<2, uint16_t>>,
ArrayPropertyView<glm::vec<2, int32_t>>,
ArrayPropertyView<glm::vec<2, uint32_t>>,
ArrayPropertyView<glm::vec<2, int64_t>>,
ArrayPropertyView<glm::vec<2, uint64_t>>,
ArrayPropertyView<glm::vec<2, float>>,
ArrayPropertyView<glm::vec<2, double>>,
ArrayPropertyView<glm::vec<3, int8_t>>,
ArrayPropertyView<glm::vec<3, uint8_t>>,
ArrayPropertyView<glm::vec<3, int16_t>>,
ArrayPropertyView<glm::vec<3, uint16_t>>,
ArrayPropertyView<glm::vec<3, int32_t>>,
ArrayPropertyView<glm::vec<3, uint32_t>>,
ArrayPropertyView<glm::vec<3, int64_t>>,
ArrayPropertyView<glm::vec<3, uint64_t>>,
ArrayPropertyView<glm::vec<3, float>>,
ArrayPropertyView<glm::vec<3, double>>,
ArrayPropertyView<glm::vec<4, int8_t>>,
ArrayPropertyView<glm::vec<4, uint8_t>>,
ArrayPropertyView<glm::vec<4, int16_t>>,
ArrayPropertyView<glm::vec<4, uint16_t>>,
ArrayPropertyView<glm::vec<4, int32_t>>,
ArrayPropertyView<glm::vec<4, uint32_t>>,
ArrayPropertyView<glm::vec<4, int64_t>>,
ArrayPropertyView<glm::vec<4, uint64_t>>,
ArrayPropertyView<glm::vec<4, float>>,
ArrayPropertyView<glm::vec<4, double>>,
ArrayPropertyView<glm::mat<2, 2, int8_t>>,
ArrayPropertyView<glm::mat<2, 2, uint8_t>>,
ArrayPropertyView<glm::mat<2, 2, int16_t>>,
ArrayPropertyView<glm::mat<2, 2, uint16_t>>,
ArrayPropertyView<glm::mat<2, 2, int32_t>>,
ArrayPropertyView<glm::mat<2, 2, uint32_t>>,
ArrayPropertyView<glm::mat<2, 2, int64_t>>,
ArrayPropertyView<glm::mat<2, 2, uint64_t>>,
ArrayPropertyView<glm::mat<2, 2, float>>,
ArrayPropertyView<glm::mat<2, 2, double>>,
ArrayPropertyView<glm::mat<3, 3, int8_t>>,
ArrayPropertyView<glm::mat<3, 3, uint8_t>>,
ArrayPropertyView<glm::mat<3, 3, int16_t>>,
ArrayPropertyView<glm::mat<3, 3, uint16_t>>,
ArrayPropertyView<glm::mat<3, 3, int32_t>>,
ArrayPropertyView<glm::mat<3, 3, uint32_t>>,
ArrayPropertyView<glm::mat<3, 3, int64_t>>,
ArrayPropertyView<glm::mat<3, 3, uint64_t>>,
ArrayPropertyView<glm::mat<3, 3, float>>,
ArrayPropertyView<glm::mat<3, 3, double>>,
ArrayPropertyView<glm::mat<4, 4, int8_t>>,
ArrayPropertyView<glm::mat<4, 4, uint8_t>>,
ArrayPropertyView<glm::mat<4, 4, int16_t>>,
ArrayPropertyView<glm::mat<4, 4, uint16_t>>,
ArrayPropertyView<glm::mat<4, 4, int32_t>>,
ArrayPropertyView<glm::mat<4, 4, uint32_t>>,
ArrayPropertyView<glm::mat<4, 4, int64_t>>,
ArrayPropertyView<glm::mat<4, 4, uint64_t>>,
ArrayPropertyView<glm::mat<4, 4, float>>,
ArrayPropertyView<glm::mat<4, 4, double>>>;
#pragma endregion
public:
/**
* Constructs an empty array instance with an unknown element type.
*/
FCesiumPropertyArray() : _value(), _elementType() {}
/**
* Constructs an array instance.
* @param value The property array view that will be stored in this struct
*/
template <typename T>
FCesiumPropertyArray(CesiumGltf::PropertyArrayCopy<T>&& value)
: _value(), _elementType(), _storage() {
this->_value = std::move(value).toViewAndExternalBuffer(this->_storage);
ECesiumMetadataType type =
ECesiumMetadataType(CesiumGltf::TypeToPropertyType<T>::value);
ECesiumMetadataComponentType componentType = ECesiumMetadataComponentType(
CesiumGltf::TypeToPropertyType<T>::component);
bool isArray = false;
_elementType = {type, componentType, isArray};
}
template <typename T>
FCesiumPropertyArray(const CesiumGltf::PropertyArrayCopy<T>& value)
: FCesiumPropertyArray(CesiumGltf::PropertyArrayCopy<T>(value)) {}
template <typename T>
FCesiumPropertyArray(const CesiumGltf::PropertyArrayView<T>& value)
: _value(value), _elementType() {
ECesiumMetadataType type =
ECesiumMetadataType(CesiumGltf::TypeToPropertyType<T>::value);
ECesiumMetadataComponentType componentType = ECesiumMetadataComponentType(
CesiumGltf::TypeToPropertyType<T>::component);
bool isArray = false;
_elementType = {type, componentType, isArray};
}
FCesiumPropertyArray(FCesiumPropertyArray&& rhs);
FCesiumPropertyArray& operator=(FCesiumPropertyArray&& rhs);
FCesiumPropertyArray(const FCesiumPropertyArray& rhs);
FCesiumPropertyArray& operator=(const FCesiumPropertyArray& rhs);
private:
template <typename T, typename... VariantType>
static bool
holdsArrayAlternative(const swl::variant<VariantType...>& variant) {
return swl::holds_alternative<CesiumGltf::PropertyArrayView<T>>(variant);
}
ArrayType _value;
FCesiumMetadataValueType _elementType;
std::vector<std::byte> _storage;
friend class UCesiumPropertyArrayBlueprintLibrary;
};