bmh/FlightSimulation/Plugins/CesiumForUnreal_5.4/Source/CesiumRuntime/Public/CesiumWgs84Ellipsoid.h

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2025-02-07 14:52:32 +00:00
// Copyright 2020-2024 CesiumGS, Inc. and Contributors
#pragma once
#include "CesiumRuntime.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Misc/Optional.h"
#include "CesiumWgs84Ellipsoid.generated.h"
UCLASS()
class CESIUMRUNTIME_API UCesiumWgs84Ellipsoid
: public UBlueprintFunctionLibrary {
GENERATED_BODY()
public:
/**
* Gets the radii of the WGS84 ellipsoid in its x-, y-, and z-directions in
* meters.
*/
UFUNCTION(BlueprintPure, Category = "Cesium|Ellipsoid|WGS84")
static FVector GetRadii();
/**
* Gets the maximum radius of the WGS84 ellipsoid in any dimension, in meters.
*/
UFUNCTION(BlueprintPure, Category = "Cesium|Ellipsoid|WGS84")
static double GetMaximumRadius();
/**
* Gets the minimum radius of the WGS854 ellipsoid in any dimension, in
* meters.
*/
UFUNCTION(BlueprintPure, Category = "Cesium|Ellipsoid|WGS84")
static double GetMinimumRadius();
/**
* Scale the given Earth-Centered, Earth-Fixed position along the geodetic
* surface normal so that it is on the surface of the ellipsoid. If the
* position is near the center of the ellipsoid, the result will have the
* value (0,0,0) because the surface position is undefined.
*/
UFUNCTION(
BlueprintPure,
Category = "Cesium|Ellipsoid|WGS84",
meta = (ReturnDisplayName = "SurfacePosition"))
static FVector
ScaleToGeodeticSurface(const FVector& EarthCenteredEarthFixedPosition);
/**
* Computes the normal of the plane tangent to the surface of the ellipsoid
* at the provided Earth-Centered, Earth-Fixed position.
*/
UFUNCTION(
BlueprintPure,
Category = "Cesium|Ellipsoid|WGS84",
meta = (ReturnDisplayName = "SurfaceNormalVector"))
static FVector
GeodeticSurfaceNormal(const FVector& EarthCenteredEarthFixedPosition);
/**
* Convert longitude in degrees (X), latitude in degrees (Y), and height above
* the WGS84 ellipsoid in meters (Z) to Earth-Centered, Earth-Fixed (ECEF)
* coordinates.
*/
UFUNCTION(
BlueprintPure,
Category = "Cesium|Ellipsoid|WGS84",
meta = (ReturnDisplayName = "EarthCenteredEarthFixedPosition"))
static FVector LongitudeLatitudeHeightToEarthCenteredEarthFixed(
const FVector& LongitudeLatitudeHeight);
/**
* Convert Earth-Centered, Earth-Fixed (ECEF) coordinates to longitude in
* degrees (X), latitude in degrees (Y), and height above the WGS84 ellipsoid
* in meters (Z). If the position is near the center of the Earth, the result
* will have the value (0,0,0) because the longitude, latitude, and height are
* undefined.
*/
UFUNCTION(
BlueprintPure,
Category = "Cesium|Ellipsoid|WGS84",
meta = (ReturnDisplayName = "LongitudeLatitudeHeight"))
static FVector EarthCenteredEarthFixedToLongitudeLatitudeHeight(
const FVector& EarthCenteredEarthFixedPosition);
/**
* Computes the transformation matrix from the local East-North-Up (ENU) frame
* to Earth-Centered, Earth-Fixed (ECEF) at the specified ECEF location.
*/
static FMatrix EastNorthUpToEarthCenteredEarthFixed(
const FVector& EarthCenteredEarthFixedPosition);
};