bmh/FlightSimulation/Source/FlightSimulationEditor.Target.cs

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2025-02-07 14:52:32 +00:00
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class FlightSimulationEditorTarget : TargetRules
{
public FlightSimulationEditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_4;
ExtraModuleNames.Add("FlightSimulation");
}
}