增加进度条
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761954e49d
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@ -1925,6 +1925,14 @@
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"Path": "$(EngineDir)/Plugins/Animation/IKRig/Binaries/Win64/UnrealEditor.modules",
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"Type": "RequiredResource"
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},
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{
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"Path": "$(EngineDir)/Plugins/BlueprintFileUtils/Binaries/Win64/UnrealEditor-BlueprintFileUtils.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(EngineDir)/Plugins/BlueprintFileUtils/Binaries/Win64/UnrealEditor.modules",
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"Type": "RequiredResource"
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},
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{
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"Path": "$(EngineDir)/Plugins/Bridge/Binaries/Win64/UnrealEditor-Bridge.dll",
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"Type": "DynamicLibrary"
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@ -2933,6 +2941,18 @@
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"Path": "$(EngineDir)/Plugins/Interchange/Runtime/Binaries/Win64/UnrealEditor.modules",
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"Type": "RequiredResource"
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},
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{
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"Path": "$(EngineDir)/Plugins/JsonBlueprintUtilities/Binaries/Win64/UnrealEditor-JsonBlueprintGraph.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(EngineDir)/Plugins/JsonBlueprintUtilities/Binaries/Win64/UnrealEditor-JsonBlueprintUtilities.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(EngineDir)/Plugins/JsonBlueprintUtilities/Binaries/Win64/UnrealEditor.modules",
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"Type": "RequiredResource"
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},
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{
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"Path": "$(EngineDir)/Plugins/Marketplace/Developer/RiderLink/Binaries/Win64/UnrealEditor-RD.dll",
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"Type": "DynamicLibrary"
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@ -26187,6 +26207,10 @@
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"Path": "$(EngineDir)/Plugins/Animation/IKRig/IKRig.uplugin",
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"Type": "UFS"
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},
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{
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"Path": "$(EngineDir)/Plugins/BlueprintFileUtils/BlueprintFileUtils.uplugin",
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"Type": "UFS"
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},
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{
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"Path": "$(EngineDir)/Plugins/Bridge/Bridge.uplugin",
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"Type": "UFS"
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@ -26559,6 +26583,10 @@
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"Path": "$(EngineDir)/Plugins/Interchange/Runtime/Interchange.uplugin",
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"Type": "UFS"
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},
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{
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"Path": "$(EngineDir)/Plugins/JsonBlueprintUtilities/JsonBlueprintUtilities.uplugin",
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"Type": "UFS"
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},
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{
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"Path": "$(EngineDir)/Plugins/Marketplace/Developer/RiderLink/RiderLink.uplugin",
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"Type": "UFS"
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@ -26855,6 +26883,7 @@
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"BackChannel",
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"BaseCharacterFXEditor",
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"BlendSpaceMotionAnalysis",
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"BlueprintFileUtils",
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"BlueprintHeaderView",
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"BlueprintMaterialTextureNodes",
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"Bridge",
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@ -26917,6 +26946,7 @@
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"Interchange",
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"InterchangeEditor",
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"InterchangeTests",
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"JsonBlueprintUtilities",
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"KDevelopSourceCodeAccess",
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"Landmass",
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"LauncherChunkInstaller",
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FlightSimulation/Content/BluePrints/Core/BPI_FlyInterface.uasset
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FlightSimulation/Content/BluePrints/Core/BPI_FlyInterface.uasset
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FlightSimulation/Content/BluePrints/Test/TestActor.uasset
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FlightSimulation/Content/BluePrints/Test/TestActor.uasset
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FlightSimulation/Content/BluePrints/UI/WBP_CombatUI.uasset
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FlightSimulation/Content/BluePrints/UI/WBP_CombatUI.uasset
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@ -1,2 +1,3 @@
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=8792CA55_002D0D53_002D3B52_002D988D_002DD5718AB9BFE4_002Fdl_003ASource_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003FUE_003FUE_005F5_002E4_003FEngine_003FSource_002Fd_003ARuntime_002Fd_003AEngine_002Fd_003APrivate_002Ff_003ASkeletalMesh_002Ecpp/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/Monitoring/StartMode/@EntryValue">Disabled</s:String></wpf:ResourceDictionary>
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@ -29,6 +29,14 @@
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"Android",
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"IOS"
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]
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},
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{
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"Name": "BlueprintFileUtils",
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"Enabled": true
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},
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{
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"Name": "JsonBlueprintUtilities",
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"Enabled": true
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}
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]
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}
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@ -28,6 +28,10 @@ struct FWarcraftData: public FTableRowBase
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "FlightTracker")
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FString WarcraftName;
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//飞行器ID
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "FlightTracker")
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int32 WarcraftID;
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//飞行器类型
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "FlightTracker")
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FString WarcraftType;
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@ -37,6 +41,52 @@ struct FWarcraftData: public FTableRowBase
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USkeletalMesh* WarcraftMesh;
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};
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//战斗机设置属性
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USTRUCT(BlueprintType)
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struct FWarcraftSettingConfig : public FTableRowBase
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{
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GENERATED_USTRUCT_BODY()
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//飞行器名称
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "FlightTracker")
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FString WarcraftName;
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//飞行器ID
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "FlightTracker")
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int32 WarcraftID;
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//飞行器MeshID
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "FlightTracker")
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int32 WarcraftMeshID;
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};
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//飞行物飞行信息
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USTRUCT(BlueprintType)
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struct FWarcraftFlyData : public FTableRowBase
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{
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GENERATED_USTRUCT_BODY()
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//此飞行物ID
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "FlightTracker")
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int32 WarcraftID;
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//飞行器名称
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "FlightTracker")
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FString WarcraftName;
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//飞行器生成时间
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "FlightTracker")
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int32 GenerateTime;
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//飞行器销毁时间
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "FlightTracker")
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int32 DestructionTime;
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//被命中时间
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "FlightTracker")
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TArray<int32> HitTimeArray;
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};
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//飞行物类型
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UENUM(BlueprintType)
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enum class Aerocraft:uint8
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@ -1,7 +0,0 @@
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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Stall.RecordDump=false
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Ensure.RecordDump=true
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