添加ue蓝图调用c++ 查询想定
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\Cesium3DTilesetLoadFailureDetails.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumCamera.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\Cesium3DTileset.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumEncodedMetadataComponent.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumDebugColorizeTilesRasterOverlay.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\Cesium3DTilesetLoadFailureDetails.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumCreditSystem.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumCartographicPolygon.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumBingMapsRasterOverlay.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumEllipsoid.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumFeaturesMetadataComponent.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumCameraManager.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumBingMapsRasterOverlay.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumFeatureIdAttribute.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumDebugColorizeTilesRasterOverlay.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumGeoreference.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumMetadataPickingBlueprintLibrary.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumFeatureIdSet.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumFeatureIdTexture.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumGlobeAnchoredActorComponent.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumIonRasterOverlay.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumMetadataPrimitive.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumCreditSystem.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumMetadataEncodingDetails.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumGlobeAnchorComponent.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumMetadataUtilityBlueprintLibrary.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumModelMetadata.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumOriginShiftComponent.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumIonRasterOverlay.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumMetadataValue.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumMetadataValueType.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumPropertyArray.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumMetadataPropertyDetails.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumMetadataPrimitive.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumPointCloudShading.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumMetadataUtilityBlueprintLibrary.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumPrimitiveMetadata.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumPropertyTable.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumPolygonRasterOverlay.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumPropertyArrayBlueprintLibrary.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumOriginShiftComponent.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumPrimitiveFeatures.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumModelMetadata.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumPropertyTexture.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumPropertyTextureProperty.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumPropertyTableProperty.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumRasterOverlayLoadFailureDetails.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumRuntimeSettings.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumPrimitiveFeatures.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumSubLevel.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumRasterOverlay.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumPropertyTable.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumSampleHeightMostDetailedAsyncAction.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumSubLevelSwitcherComponent.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumRasterOverlay.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumSubLevel.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumTileMapServiceRasterOverlay.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumTileExcluder.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumSampleHeightResult.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumTile.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumTileMapServiceRasterOverlay.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumSampleHeightMostDetailedAsyncAction.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumUrlTemplateRasterOverlay.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumWebMapServiceRasterOverlay.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumWebMapTileServiceRasterOverlay.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\OriginPlacement.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumWgs84Ellipsoid.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CustomDepthParameters.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumWebMapTileServiceRasterOverlay.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\GlobeAwareDefaultPawn.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumFeatureIdAttribute.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumGeoreference.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumMetadataPickingBlueprintLibrary.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumMetadataPropertyDetails.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumEllipsoid.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumCartographicPolygon.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\OriginPlacement.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumUrlTemplateRasterOverlay.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumWebMapServiceRasterOverlay.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumFlyToComponent.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumIonServer.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumPolygonRasterOverlay.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumSubLevelComponent.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumMetadataEncodingDetails.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumEncodedMetadataComponent.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumFeatureIdTexture.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumSunSky.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumTileExcluder.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumPropertyArray.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumRasterOverlayLoadFailureDetails.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumRuntimeSettings.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Public\CesiumSubLevelComponent.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Private\Cesium3DTilesetRoot.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Private\CesiumCreditSystemBPLoader.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Private\CesiumGltfPointsComponent.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Private\CesiumBoundingVolumeComponent.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Private\CesiumGltfPrimitiveComponent.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Private\CesiumPrimitive.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Private\Tests\SampleHeightCallbackReceiver.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Private\CesiumGltfComponent.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Private\CesiumCreditSystemBPLoader.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Private\CesiumMaterialUserData.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Private\CesiumPrimitive.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Private\ScreenCreditsWidget.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Private\Tests\SampleHeightCallbackReceiver.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Private\CesiumBoundingVolumeComponent.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Private\CesiumGltfComponent.h
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D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\CesiumRuntime\Private\CesiumGltfPointsComponent.h
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@ -0,0 +1,116 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "DMScenario.h"
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#include <DPI.h>
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#include <DPItypes.h>
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#include "Content.h"
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#include "DMRunnable.h"
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#include "UEDMPlugin.h"
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struct SQLData
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{
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int64 timestamp;
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int32 bc;
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std::string yxr;
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};
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TSharedPtr<FJsonObject> ConvertSQLDataToJson(const SQLData& data)
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{
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TSharedPtr<FJsonObject> JsonObject = MakeShareable(new FJsonObject());
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JsonObject->SetNumberField("timestamp", data.timestamp);
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JsonObject->SetNumberField("bc", data.bc);
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JsonObject->SetStringField("yxr", FString(data.yxr.c_str()));
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return JsonObject;
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}
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FString ConvertSQLDataVectorToJson(const std::vector<SQLData>& dataVector)
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{
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TArray<TSharedPtr<FJsonValue>> JsonArray;
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for (const SQLData& data : dataVector)
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{
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TSharedPtr<FJsonObject> JsonObject = ConvertSQLDataToJson(data);
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JsonArray.Add(MakeShareable(new FJsonValueObject(JsonObject)));
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}
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TSharedPtr<FJsonObject> RootObject = MakeShareable(new FJsonObject());
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RootObject->SetArrayField("data", JsonArray);
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FString JsonString;
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TSharedRef<TJsonWriter<TCHAR>> Writer = TJsonWriterFactory<TCHAR>::Create(&JsonString);
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FJsonSerializer::Serialize(RootObject.ToSharedRef(), Writer);
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return JsonString;
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}
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TDMScenario::TDMScenario()
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{
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}
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TDMScenario::~TDMScenario()
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{
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}
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TSharedPtr<TDMScenario> TDMScenario::Create()
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{
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TSharedPtr<TDMScenario> self = MakeShared<TDMScenario>();
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return self;
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}
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void TDMScenario::Query()
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{
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TSharedPtr<FSQLCommand> sqlCommand = MakeShareable(new FSQLCommand);
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sqlCommand->Type = ESQLType::SELECT;
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sqlCommand->SQL = "select RQ,BC,YXR from kzdk.RW_BCSJ order by rq ,bc asc;";
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sqlCommand->select = [](void* content)
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{
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sdint8 out_c1 = 0;
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sdint4 out_c2 = 0;
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sdbyte out_c3[20]= { 0 };
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slength out_c1_ind = 0;
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slength out_c2_ind = 0;
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slength out_c3_ind = 0;
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dpi_bind_col(content, 1, DSQL_C_TIMESTAMP, &out_c1, sizeof(out_c1), &out_c1_ind);
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dpi_bind_col(content, 2, DSQL_C_SLONG, &out_c2, sizeof(out_c2), &out_c2_ind);
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dpi_bind_col(content, 3, DSQL_C_NCHAR, &out_c3, sizeof(out_c3), &out_c3_ind);
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ulength row_num = 0;
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std::vector<SQLData> tables;
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while(dpi_fetch(content, &row_num) != DSQL_NO_DATA)
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{
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tables.push_back({out_c1, out_c2, (char*)out_c3});
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UE_LOG(LogUEDMPlugin, Log, TEXT("RQ=%llu, BC=%d YXR=%s"), out_c1, out_c2, UTF8_TO_TCHAR((char*)out_c3));
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}
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TSharedPtr<SQLResult> Result = MakeShareable(new SelectResult<SQLData>(std::move(tables)));
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return Result;
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};
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sqlCommand->OnQueryCompleted.BindLambda([](TSharedPtr<SQLResult> Result)
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{
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SelectResult<SQLData>* sqlData = static_cast<SelectResult<SQLData>*>(Result.Get());
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if (!sqlData->succes)
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{
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UE_LOG(LogUEDMPlugin, Error, TEXT("TDMScenario::Query failed"));
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return;
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}
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FString jsonString = ConvertSQLDataVectorToJson(sqlData->table);
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});
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auto dmRunnable = FUEDMPluginModule::GetDMRunnable();
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if (nullptr == dmRunnable)
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{
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UE_LOG(LogUEDMPlugin, Error, TEXT("TDMScenario::Query dm runnable is nullptr"));
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}
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dmRunnable->ExcuteSQL(sqlCommand);
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}
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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/**
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*
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*/
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class TDMScenario : public TSharedFromThis<TDMScenario>
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{
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public:
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TDMScenario();
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~TDMScenario();
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static TSharedPtr<TDMScenario> Create();
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void Query();
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};
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{
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// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
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dmRunnable_ = new FDMRunnable();
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struct SQLData
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{
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int64 timestamp;
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int32 bc;
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std::string yxr;
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};
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TSharedPtr<FSQLCommand> sqlCommand = MakeShareable(new FSQLCommand);
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sqlCommand->Type = ESQLType::SELECT;
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sqlCommand->SQL = "select RQ,BC,YXR from kzdk.RW_BCSJ order by rq ,bc asc;";
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sqlCommand->select = [](void* content)
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{
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sdint8 out_c1 = 0;
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sdint4 out_c2 = 0;
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sdbyte out_c3[20]= { 0 };
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slength out_c1_ind = 0;
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slength out_c2_ind = 0;
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slength out_c3_ind = 0;
|
||||
dpi_bind_col(content, 1, DSQL_C_TIMESTAMP, &out_c1, sizeof(out_c1), &out_c1_ind);
|
||||
dpi_bind_col(content, 2, DSQL_C_SLONG, &out_c2, sizeof(out_c2), &out_c2_ind);
|
||||
dpi_bind_col(content, 3, DSQL_C_NCHAR, &out_c3, sizeof(out_c3), &out_c3_ind);
|
||||
ulength row_num = 0;
|
||||
|
||||
std::vector<SQLData> tables;
|
||||
while(dpi_fetch(content, &row_num) != DSQL_NO_DATA)
|
||||
{
|
||||
tables.push_back({out_c1, out_c2, (char*)out_c3});
|
||||
UE_LOG(LogUEDMPlugin, Log, TEXT("RQ=%llu, BC=%d YXR=%s"), out_c1, out_c2, UTF8_TO_TCHAR((char*)out_c3));
|
||||
}
|
||||
TSharedPtr<SQLResult> Result = MakeShareable(new SelectResult<SQLData>(std::move(tables)));
|
||||
return Result;
|
||||
};
|
||||
sqlCommand->OnQueryCompleted.BindLambda([](TSharedPtr<SQLResult> Result)
|
||||
{
|
||||
SelectResult<SQLData>* sqlData = static_cast<SelectResult<SQLData>*>(Result.Get());
|
||||
bool s = sqlData->succes;
|
||||
s = true;
|
||||
});
|
||||
dmRunnable_->ExcuteSQL(sqlCommand);
|
||||
}
|
||||
|
||||
void FUEDMPluginModule::ShutdownModule()
|
||||
|
@ -0,0 +1,30 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "UEJSBlueprintFunctionLibrary.h"
|
||||
|
||||
#include "DMScenario.h"
|
||||
#include "UEDMPlugin.h"
|
||||
|
||||
bool UUEJSBlueprintFunctionLibrary::JsMessageDispatch(const FString& message)
|
||||
{
|
||||
TSharedPtr<FJsonObject>jsonObject;
|
||||
TSharedRef<TJsonReader<TCHAR>>jsonReader=TJsonReaderFactory<TCHAR>::Create(message);
|
||||
bool success = FJsonSerializer::Deserialize(jsonReader, jsonObject);
|
||||
if (!success)
|
||||
{
|
||||
UE_LOG(LogUEDMPlugin, Warning, TEXT("message parse failed, message=%s"), *message);
|
||||
return false;
|
||||
}
|
||||
|
||||
FString func = jsonObject->GetStringField(TEXT("command"));
|
||||
if (TEXT("LoadTask") == func)
|
||||
{
|
||||
auto Scenario = TDMScenario::Create();
|
||||
Scenario->Query();
|
||||
}
|
||||
|
||||
|
||||
|
||||
return true;
|
||||
}
|
@ -0,0 +1,22 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||
#include "UEJSBlueprintFunctionLibrary.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class UEDMPLUGIN_API UUEJSBlueprintFunctionLibrary : public UBlueprintFunctionLibrary
|
||||
{
|
||||
GENERATED_BODY()
|
||||
public:
|
||||
UFUNCTION(BlueprintCallable, Category="JsMessageDispatch")
|
||||
bool JsMessageDispatch(const FString& message);
|
||||
|
||||
// UFUNCTION(BlueprintImplementableEvent, Category = "JsMessageCallbackEvent")
|
||||
// void JsMessageCallbackEvent(const FString& message);
|
||||
};
|
@ -40,6 +40,8 @@ public class UEDMPlugin : ModuleRules
|
||||
"Engine",
|
||||
"Slate",
|
||||
"SlateCore",
|
||||
"Json",
|
||||
"JsonUtilities",
|
||||
// ... add private dependencies that you statically link with here ...
|
||||
}
|
||||
);
|
||||
|
@ -2,11 +2,11 @@
|
||||
"RemapUnityFiles":
|
||||
{
|
||||
"Module.WarplanePlugin.cpp.obj": [
|
||||
"TrackActor.gen.cpp.obj",
|
||||
"TrackActor.cpp.obj",
|
||||
"WarplanePlugin.cpp.obj",
|
||||
"StageTypes.gen.cpp.obj",
|
||||
"WarplanePlugin.init.gen.cpp.obj"
|
||||
"TrackActor.gen.cpp.obj",
|
||||
"WarplanePlugin.init.gen.cpp.obj",
|
||||
"TrackActor.cpp.obj",
|
||||
"WarplanePlugin.cpp.obj"
|
||||
]
|
||||
}
|
||||
}
|
@ -1,4 +1,6 @@
|
||||
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
|
||||
#include "D:/Project/bmh/FlightSimulation/Plugins/WarplanePlugin/Intermediate/Build/Win64/UnrealEditor/Inc/WarplanePlugin/UHT/StageTypes.gen.cpp"
|
||||
#include "D:/Project/bmh/FlightSimulation/Plugins/WarplanePlugin/Intermediate/Build/Win64/UnrealEditor/Inc/WarplanePlugin/UHT/TrackActor.gen.cpp"
|
||||
#include "D:/Project/bmh/FlightSimulation/Plugins/WarplanePlugin/Intermediate/Build/Win64/UnrealEditor/Inc/WarplanePlugin/UHT/WarplanePlugin.init.gen.cpp"
|
||||
#include "D:/Project/bmh/FlightSimulation/Plugins/WarplanePlugin/Source/WarplanePlugin/Private/TrackActor.cpp"
|
||||
#include "D:/Project/bmh/FlightSimulation/Plugins/WarplanePlugin/Source/WarplanePlugin/Private/WarplanePlugin.cpp"
|
||||
|
@ -6,6 +6,9 @@
|
||||
"PCH": "d:\\project\\bmh\\flightsimulation\\intermediate\\build\\win64\\x64\\flightsimulationeditor\\development\\unrealed\\sharedpch.unrealed.project.valapi.cpp20.h.pch",
|
||||
"Includes": [
|
||||
"d:\\project\\bmh\\flightsimulation\\plugins\\warplaneplugin\\intermediate\\build\\win64\\x64\\unrealeditor\\development\\warplaneplugin\\definitions.warplaneplugin.h",
|
||||
"d:\\project\\bmh\\flightsimulation\\plugins\\warplaneplugin\\intermediate\\build\\win64\\unrealeditor\\inc\\warplaneplugin\\uht\\stagetypes.gen.cpp",
|
||||
"d:\\project\\bmh\\flightsimulation\\plugins\\warplaneplugin\\source\\warplaneplugin\\public\\stagetypes.h",
|
||||
"d:\\project\\bmh\\flightsimulation\\plugins\\warplaneplugin\\intermediate\\build\\win64\\unrealeditor\\inc\\warplaneplugin\\uht\\stagetypes.generated.h",
|
||||
"d:\\project\\bmh\\flightsimulation\\plugins\\warplaneplugin\\intermediate\\build\\win64\\unrealeditor\\inc\\warplaneplugin\\uht\\trackactor.gen.cpp",
|
||||
"d:\\project\\bmh\\flightsimulation\\plugins\\warplaneplugin\\source\\warplaneplugin\\public\\trackactor.h",
|
||||
"c:\\program files\\epic games\\ue_5.4\\engine\\source\\runtime\\engine\\classes\\components\\splinecomponent.h",
|
||||
@ -167,9 +170,8 @@
|
||||
"d:\\project\\bmh\\flightsimulation\\plugins\\cesiumforunreal_5.4\\intermediate\\build\\win64\\unrealeditor\\inc\\cesiumruntime\\uht\\originplacement.generated.h",
|
||||
"d:\\project\\bmh\\flightsimulation\\plugins\\cesiumforunreal_5.4\\intermediate\\build\\win64\\unrealeditor\\inc\\cesiumruntime\\uht\\cesiumgeoreference.generated.h",
|
||||
"d:\\project\\bmh\\flightsimulation\\plugins\\warplaneplugin\\intermediate\\build\\win64\\unrealeditor\\inc\\warplaneplugin\\uht\\trackactor.generated.h",
|
||||
"d:\\project\\bmh\\flightsimulation\\plugins\\warplaneplugin\\intermediate\\build\\win64\\unrealeditor\\inc\\warplaneplugin\\uht\\warplaneplugin.init.gen.cpp",
|
||||
"d:\\project\\bmh\\flightsimulation\\plugins\\warplaneplugin\\source\\warplaneplugin\\private\\trackactor.cpp",
|
||||
"d:\\project\\bmh\\flightsimulation\\plugins\\warplaneplugin\\source\\warplaneplugin\\public\\stagetypes.h",
|
||||
"d:\\project\\bmh\\flightsimulation\\plugins\\warplaneplugin\\intermediate\\build\\win64\\unrealeditor\\inc\\warplaneplugin\\uht\\stagetypes.generated.h",
|
||||
"d:\\project\\bmh\\flightsimulation\\plugins\\warplaneplugin\\source\\warplaneplugin\\private\\warplaneplugin.cpp",
|
||||
"d:\\project\\bmh\\flightsimulation\\plugins\\warplaneplugin\\source\\warplaneplugin\\public\\warplaneplugin.h"
|
||||
],
|
||||
|
@ -37,8 +37,6 @@
|
||||
/FUNCTIONPADMIN:6
|
||||
"D:\Project\bmh\FlightSimulation\Intermediate\Build\Win64\x64\FlightSimulationEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.obj"
|
||||
"D:\Project\bmh\FlightSimulation\Plugins\WarplanePlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\WarplanePlugin\Module.WarplanePlugin.cpp.obj"
|
||||
"D:\Project\bmh\FlightSimulation\Plugins\WarplanePlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\WarplanePlugin\StageTypes.gen.cpp.obj"
|
||||
"D:\Project\bmh\FlightSimulation\Plugins\WarplanePlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\WarplanePlugin\WarplanePlugin.init.gen.cpp.obj"
|
||||
"D:\Project\bmh\FlightSimulation\Plugins\WarplanePlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\WarplanePlugin\Default.rc2.res"
|
||||
"D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\ThirdParty\lib\Windows-AMD64-Release\absl_bad_any_cast_impl.lib"
|
||||
"D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\ThirdParty\lib\Windows-AMD64-Release\absl_bad_optional_access.lib"
|
||||
|
@ -37,6 +37,8 @@
|
||||
/FUNCTIONPADMIN:6
|
||||
"D:\Project\bmh\FlightSimulation\Intermediate\Build\Win64\x64\FlightSimulationEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.obj"
|
||||
"D:\Project\bmh\FlightSimulation\Plugins\WarplanePlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\WarplanePlugin\Module.WarplanePlugin.cpp.obj"
|
||||
"D:\Project\bmh\FlightSimulation\Plugins\WarplanePlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\WarplanePlugin\StageTypes.gen.cpp.obj"
|
||||
"D:\Project\bmh\FlightSimulation\Plugins\WarplanePlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\WarplanePlugin\WarplanePlugin.init.gen.cpp.obj"
|
||||
"D:\Project\bmh\FlightSimulation\Plugins\WarplanePlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\WarplanePlugin\Default.rc2.res"
|
||||
"D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\ThirdParty\lib\Windows-AMD64-Release\absl_bad_any_cast_impl.lib"
|
||||
"D:\Project\bmh\FlightSimulation\Plugins\CesiumForUnreal_5.4\Source\ThirdParty\lib\Windows-AMD64-Release\absl_bad_optional_access.lib"
|
||||
|
Binary file not shown.
Binary file not shown.
@ -8,7 +8,5 @@
|
||||
/NODEFAULTLIB
|
||||
"D:\Project\bmh\FlightSimulation\Intermediate\Build\Win64\x64\FlightSimulationEditor\Development\UnrealEd\SharedPCH.UnrealEd.Project.ValApi.Cpp20.h.obj"
|
||||
"D:\Project\bmh\FlightSimulation\Plugins\WarplanePlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\WarplanePlugin\Module.WarplanePlugin.cpp.obj"
|
||||
"D:\Project\bmh\FlightSimulation\Plugins\WarplanePlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\WarplanePlugin\StageTypes.gen.cpp.obj"
|
||||
"D:\Project\bmh\FlightSimulation\Plugins\WarplanePlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\WarplanePlugin\WarplanePlugin.init.gen.cpp.obj"
|
||||
"D:\Project\bmh\FlightSimulation\Plugins\WarplanePlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\WarplanePlugin\Default.rc2.res"
|
||||
/OUT:"D:\Project\bmh\FlightSimulation\Plugins\WarplanePlugin\Intermediate\Build\Win64\x64\UnrealEditor\Development\WarplanePlugin\UnrealEditor-WarplanePlugin.lib"
|
Binary file not shown.
Binary file not shown.
@ -101,7 +101,7 @@ bPromoteOutputLogWarningsDuringPIE=False
|
||||
NewWindowPosition=(X=0,Y=0)
|
||||
PIEAlwaysOnTop=False
|
||||
DisableStandaloneSound=False
|
||||
AdditionalLaunchParameters=-AudioMixer
|
||||
AdditionalLaunchParameters=-AudioMixer -PixelStreamingIP=localhost -PixelStreamingPort=8888
|
||||
BuildGameBeforeLaunch=PlayOnBuild_Default
|
||||
LaunchConfiguration=LaunchConfig_Default
|
||||
PackFilesForLaunch=NoPak
|
||||
@ -132,9 +132,9 @@ LastExecutedPIEPreviewDevice=
|
||||
DeviceToEmulate=
|
||||
PIESafeZoneOverride=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000)
|
||||
MultipleInstancePositions=(X=0,Y=0)
|
||||
NewWindowWidth=2554
|
||||
NewWindowHeight=992
|
||||
LastExecutedPlayModeType=PlayMode_InEditorFloating
|
||||
NewWindowWidth=1920
|
||||
NewWindowHeight=1080
|
||||
LastExecutedPlayModeType=PlayMode_InNewProcess
|
||||
|
||||
[/Script/UnrealEd.LevelEditorViewportSettings]
|
||||
FlightCameraControlExperimentalNavigation=False
|
||||
@ -1418,7 +1418,7 @@ UEDMPlugin.TimeStamp=2025.02.17-00.34.39
|
||||
UEDMPlugin.LastCompileMethod=External
|
||||
|
||||
[AssetEditorSubsystem]
|
||||
CleanShutdown=True
|
||||
CleanShutdown=False
|
||||
DebuggerAttached=False
|
||||
RecentAssetEditors=BlueprintEditor
|
||||
RecentAssetEditors=BlueprintEditor
|
||||
@ -1446,10 +1446,6 @@ RecentAssetEditors=BlueprintEditor
|
||||
RecentAssetEditors=
|
||||
RecentAssetEditors=
|
||||
OpenAssetsAtExit=/Game/BluePrints/BP_PixStreamActor.BP_PixStreamActor
|
||||
OpenAssetsAtExit=/Game/BluePrints/BP_CombatGameMode.BP_CombatGameMode
|
||||
OpenAssetsAtExit=/Game/BluePrints/Core/BPI_GameModeInterface.BPI_GameModeInterface
|
||||
OpenAssetsAtExit=/Game/BluePrints/BP_TrackActor.BP_TrackActor
|
||||
OpenAssetsAtExit=/Game/BluePrints/Warcraft/BP_WarcraftBase.BP_WarcraftBase
|
||||
None=======
|
||||
|
||||
[RootWindow]
|
||||
@ -1490,8 +1486,8 @@ RecentsFiles=C:/Program Files/Epic Games/UE_5.4/Engine/Plugins/Animation/Control
|
||||
RecentsFiles=D:/UE/UE_5.4/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
|
||||
|
||||
[MRU]
|
||||
MRUItem0=/Game/Maps/CesiumMap
|
||||
MRUItem1=/Game/Maps/TestMap
|
||||
MRUItem0=/Game/Maps/TestMap
|
||||
MRUItem1=/Game/Maps/CesiumMap
|
||||
MRUItem2=/Game/Maps/WarcraftTestMap
|
||||
|
||||
[/Script/UnrealEd.PersonaOptions]
|
||||
@ -1878,11 +1874,11 @@ SequencerAssetPicker.ThumbnailSize=2
|
||||
SequencerAssetPicker.CurrentViewType=0
|
||||
|
||||
[AssetEditorSubsystemRecents]
|
||||
MRUItem0=/Game/BluePrints/Warcraft/BP_WarcraftBase
|
||||
MRUItem1=/Game/BluePrints/BP_TrackActor
|
||||
MRUItem2=/Game/BluePrints/Core/BPI_GameModeInterface
|
||||
MRUItem3=/Game/BluePrints/BP_CombatGameMode
|
||||
MRUItem4=/Game/BluePrints/BP_PixStreamActor
|
||||
MRUItem0=/Game/BluePrints/BP_PixStreamActor
|
||||
MRUItem1=/Game/BluePrints/Warcraft/BP_WarcraftBase
|
||||
MRUItem2=/Game/BluePrints/BP_TrackActor
|
||||
MRUItem3=/Game/BluePrints/Core/BPI_GameModeInterface
|
||||
MRUItem4=/Game/BluePrints/BP_CombatGameMode
|
||||
MRUItem5=/Game/Maps/CesiumMap
|
||||
MRUItem6=/Game/PathTracer/Blueprints/BP_PathTracer
|
||||
MRUItem7=/Game/BluePrints/Core/BPI_FlyInterface
|
||||
@ -3159,6 +3155,9 @@ PixelStreamingInput.Activation=True
|
||||
PixelStreamingInput.Cooking=True
|
||||
PixelStreamingInput.Events=True
|
||||
BP_WarcraftBase_C.Default=True
|
||||
BP_TrackActor_C.Default=True
|
||||
BP_PixStreamActor_C.TransformCommon=True
|
||||
BP_PixStreamActor_C.Networking=True
|
||||
|
||||
[DetailPropertyExpansion]
|
||||
BP_Warcraft_C=
|
||||
@ -3177,7 +3176,7 @@ MoviePlayerSettings="\"Object\" "
|
||||
GameplayTagsSettings="\"Object\" "
|
||||
GameplayTagsList="\"Object\" "
|
||||
AssetToolsSettings="\"Object\" "
|
||||
DeveloperSettings="\"Object\" \"Object.ActorDefaults.WaterBodyLakeDefaults.WaterWaves.Object.Water Waves Asset\" \"Object.ActorDefaults.WaterBodyOceanDefaults.WaterWaves.Object.Water Waves Asset\" "
|
||||
DeveloperSettings="\"Object\" "
|
||||
AssetManagerSettings="\"Object\" "
|
||||
SlateRHIRendererSettings="\"Object\" "
|
||||
HierarchicalLODSettings="\"Object\" "
|
||||
@ -3422,10 +3421,11 @@ NavigationData="\"Object\" "
|
||||
PixelStreamingInput="\"Object\" "
|
||||
|
||||
[PlacementMode]
|
||||
RecentlyPlaced=/Game/BluePrints/BP_PixStreamActor.BP_PixStreamActor;
|
||||
RecentlyPlaced=/Game/BluePrints/BP_TrackActor.BP_TrackActor;
|
||||
RecentlyPlaced=/Game/BluePrints/BP_FighterDisplay.BP_FighterDisplay;
|
||||
RecentlyPlaced=/Game/BluePrints/BP_PathTracer_Child_Base.BP_PathTracer_Child_Base;
|
||||
RecentlyPlaced=/Game/PathTracer/Blueprints/BP_PathTracer.BP_PathTracer;
|
||||
RecentlyPlaced=/Game/BluePrints/BP_TrackActor.BP_TrackActor;
|
||||
RecentlyPlaced=/Game/BluePrints/Warcraft/BP_WarcraftBase.BP_WarcraftBase;
|
||||
|
||||
[/Script/AudioEditor.AudioEditorSettings]
|
||||
|
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user