// Copyright 2020-2024 CesiumGS, Inc. and Contributors #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "OriginPlacement.generated.h" /** * An enumeration of the possible strategies for placing the origin of * a Georeference. */ UENUM(BlueprintType) enum class EOriginPlacement : uint8 { /** * Use the tileset's true origin as the Actor's origin. For georeferenced * tilesets, this usually means the Actor's origin will be at the center * of the Earth, which is not recommended. For a non-georeferenced tileset, * however, such as a detailed building with a local origin, putting the * Actor's origin at the same location as the tileset's origin can be useful. */ TrueOrigin UMETA(DisplayName = "True origin"), /** * Use a custom position within the tileset as the Actor's origin. The * position is expressed as a longitude, latitude, and height, and that * position within the tileset will be at coordinate (0,0,0) in the Actor's * coordinate system. */ CartographicOrigin UMETA(DisplayName = "Longitude / latitude / height") };