# ---> UnrealEngine # Visual Studio 2015 user specific files .vs/ # Compiled Object files *.slo *.lo *.o *.obj # Precompiled Headers *.gch *.pch # Compiled Dynamic libraries *.so *.dylib # Fortran module files *.mod # Compiled Static libraries *.lai *.la *.a # Executables *.exe *.out *.app *.ipa # These project files can be generated by the engine *.xcodeproj *.xcworkspace *.sln *.suo *.opensdf *.sdf *.VC.db *.VC.opendb *.user */*/.vscode/ # Precompiled Assets SourceArt/**/*.png SourceArt/**/*.tga # Binary Files FlightSimulation/Binaries/* FlightSimulation/Plugins/*/Binaries/* # Builds Build/* # Whitelist PakBlacklist-.txt files !Build/*/ Build/*/** !Build/*/PakBlacklist*.txt # Don't ignore icon files in Build !Build/**/*.ico # Built data for maps *_BuiltData.uasset # Configuration files generated by the Editor FlightSimulation/Saved/* # Compiled source files for the engine to use FlightSimulation/Intermediate/* FlightSimulation/Plugins/*/Intermediate/* # Cache files for the editor to use FlightSimulation/DerivedDataCache/* # ---> C++ # Prerequisites *.d # Compiled Object files *.slo *.lo *.o *.obj # Precompiled Headers *.gch *.pch # Compiled Dynamic libraries *.so *.dylib *.dll !FlightSimulation/Plugins/UEDMPlugin/Source/ThirdParty/bin/*.dll # Fortran module files *.mod *.smod # Compiled Static libraries *.lai *.la *.a # Executables *.exe *.out *.app .DS_Store web/node_modules web/dist # local env files web/.env.local web/.env.*.local # Log files web/npm-debug.log* web/yarn-debug.log* web/yarn-error.log* web/pnpm-debug.log* /FlightSimulation/Saved/AutoScreenshot.png Intermediate