# UE 5.3+ defaults this to 11, which is not really high enough. # 100 is probably high enough for reasonable values of Cesium3DTileset's 'MaximumSimultaneousTileLoads property, # but if you get log messages like "Warning: Reached threaded request limit", and you're sure you want to use # such a high value, you may need to increase this. [HTTP.HttpThread] RunningThreadedRequestLimitEditor=100