// Copyright 2020-2024 CesiumGS, Inc. and Contributors #include "CesiumMaterialUserData.h" #include "Materials/MaterialInstance.h" #include "Runtime/Launch/Resources/Version.h" void UCesiumMaterialUserData::PostEditChangeOwner() { Super::PostEditChangeOwner(); #if WITH_EDITORONLY_DATA this->LayerNames.Empty(); UMaterialInstance* pMaterial = Cast(this->GetOuter()); if (pMaterial) { const FStaticParameterSet& parameters = pMaterial->GetStaticParameters(); const TArray& layerNames = parameters.EditorOnly.MaterialLayers.LayerNames; this->LayerNames.Reserve(layerNames.Num()); for (int32 i = 0; i < layerNames.Num(); ++i) { this->LayerNames.Add(layerNames[i].ToString()); } } #endif }