// Copyright 2020-2024 CesiumGS, Inc. and Contributors #pragma once #include namespace CesiumAsync { class AsyncSystem; } namespace CesiumGltf { struct Model; } class CesiumGltfTextures { public: /** * Creates all of the texture resources that are required by the given glTF, * and adds `ExtensionImageCesiumUnreal` to each. This is intended to be * called from a worker thread. */ static CesiumAsync::Future createInWorkerThread( const CesiumAsync::AsyncSystem& asyncSystem, CesiumGltf::Model& model); };