bmh/FlightSimulation/Plugins/CesiumForUnreal_5.4/Source/CesiumRuntime/Private/GlmLogging.cpp
2025-02-07 22:52:32 +08:00

55 lines
1.2 KiB
C++

// Copyright 2020-2024 CesiumGS, Inc. and Contributors
#include "GlmLogging.h"
#include "CesiumRuntime.h"
#include <glm/glm.hpp>
#include <string>
void GlmLogging::logVector(const std::string& name, const glm::dvec3& vector) {
UE_LOG(
LogCesium,
Verbose,
TEXT("%s: %16.6f %16.6f %16.6f"),
*FString(name.c_str()),
vector.x,
vector.y,
vector.z);
}
void GlmLogging::logMatrix(const std::string& name, const glm::dmat4& matrix) {
UE_LOG(LogCesium, Verbose, TEXT("%s:"), *FString(name.c_str()));
UE_LOG(
LogCesium,
Verbose,
TEXT(" %16.6f %16.6f %16.6f %16.6f"),
matrix[0][0],
matrix[1][0],
matrix[2][0],
matrix[3][0]);
UE_LOG(
LogCesium,
Verbose,
TEXT(" %16.6f %16.6f %16.6f %16.6f"),
matrix[0][1],
matrix[1][1],
matrix[2][1],
matrix[3][1]);
UE_LOG(
LogCesium,
Verbose,
TEXT(" %16.6f %16.6f %16.6f %16.6f"),
matrix[0][2],
matrix[1][2],
matrix[2][2],
matrix[3][2]);
UE_LOG(
LogCesium,
Verbose,
TEXT(" %16.6f %16.6f %16.6f %16.6f"),
matrix[0][3],
matrix[1][3],
matrix[2][3],
matrix[3][3]);
}