bmh/FlightSimulation/Plugins/CesiumForUnreal_5.4/Source/CesiumRuntime/Public/CesiumIonServer.h
2025-02-07 22:52:32 +08:00

136 lines
4.2 KiB
C++

// Copyright 2020-2024 CesiumGS, Inc. and Contributors
#pragma once
#include "Engine/DataAsset.h"
#include "UObject/Object.h"
#include "CesiumIonServer.generated.h"
namespace CesiumAsync {
template <typename T> class Future;
}
/**
* Defines a Cesium ion Server. This may be the public (SaaS) Cesium ion server
* at ion.cesium.com, or it may be a self-hosted instance.
*/
UCLASS()
class CESIUMRUNTIME_API UCesiumIonServer : public UDataAsset {
GENERATED_BODY()
public:
/**
* Gets the default Cesium ion Server (ion.cesium.com).
*
* It is expected to be found at
* `/Game/CesiumSettings/CesiumIonServers/CesiumIonSaaS`. In the Editor, it
* will be created if it does not already exist, so this method always returns
* a valid instance. At runtime, this method returns nullptr if the object
* does not exist.
*/
static UCesiumIonServer* GetDefaultServer();
/**
* Gets the current server to be assigned to new objects. In the Editor, this
* is the server that is currently selected on the Cesium panel. At runtime,
* this returns `GetDefault`, unless `SetCurrentForNewObjects` has been called
* to set it to something different.
*/
static UCesiumIonServer* GetServerForNewObjects();
/**
* Sets the current server to be assigned to new objects. If set to nullptr,
* the value of `GetDefault` will be returned from `GetCurrentForNewObjects`.
*/
static void SetServerForNewObjects(UCesiumIonServer* Server);
#if WITH_EDITOR
/**
* Gets or creates a server from a given API URL. This is used for backward
* compatibility with the old `IonAssetEndpointUrl` property. The new server,
* if needed, is created in `/Game/CesiumSettings/CesiumIonServers`.
*/
static UCesiumIonServer* GetBackwardCompatibleServer(const FString& apiUrl);
#endif
/**
* The name to display for this server.
*/
UPROPERTY(
EditAnywhere,
AssetRegistrySearchable,
Category = "Cesium",
meta = (DisplayName = "Display Name"))
FString DisplayName = "ion.cesium.com";
/**
* The main URL of the Cesium ion server. For example, the server URL for the
* public Cesium ion is https://ion.cesium.com.
*/
UPROPERTY(
EditAnywhere,
AssetRegistrySearchable,
Category = "Cesium",
meta = (DisplayName = "Server URL"))
FString ServerUrl = "https://ion.cesium.com";
/**
* The URL of the main API endpoint of the Cesium ion server. For example, for
* the default, public Cesium ion server, this is `https://api.cesium.com`. If
* left blank, the API URL is automatically inferred from the Server URL.
*/
UPROPERTY(
EditAnywhere,
AssetRegistrySearchable,
Category = "Cesium",
meta = (DisplayName = "API URL"))
FString ApiUrl = "https://api.cesium.com";
/**
* The application ID to use to log in to this server using OAuth2. This
* OAuth2 application must be configured on the server with the exact URL
* `http://127.0.0.1/cesium-for-unreal/oauth2/callback`.
*/
UPROPERTY(
EditAnywhere,
AssetRegistrySearchable,
Category = "Cesium",
meta = (DisplayName = "OAuth Application ID"))
int64 OAuth2ApplicationID = 190;
/**
* The ID of the default access token to use to access Cesium ion assets at
* runtime. This property may be an empty string, in which case the ID is
* found by searching the logged-in Cesium ion account for the
* DefaultIonAccessToken.
*/
UPROPERTY(
EditAnywhere,
Category = "Cesium",
meta = (DisplayName = "Default Cesium ion Access Token ID"))
FString DefaultIonAccessTokenId;
/**
* The default token used to access Cesium ion assets at runtime. This token
* is embedded in packaged games for use at runtime.
*/
UPROPERTY(
EditAnywhere,
AssetRegistrySearchable,
Category = "Cesium",
meta = (DisplayName = "Default Cesium ion Access Token"))
FString DefaultIonAccessToken;
#if WITH_EDITOR
/**
* If the `ApiUrl` property is blank, this method asynchronously resolves it
* by consulting with the `ServerUrl`. If the `ApiUrl` is not blank, this
* method returns an already-resolved future.
*/
CesiumAsync::Future<void> ResolveApiUrl();
#endif
private:
static UCesiumIonServer* _pDefaultForNewObjects;
};