bmh/FlightSimulation/Plugins/CesiumForUnreal_5.4/Source/CesiumRuntime/Public/CesiumRasterOverlayLoadFailureDetails.h
2025-02-07 22:52:32 +08:00

59 lines
1.4 KiB
C++

// Copyright 2020-2024 CesiumGS, Inc. and Contributors
#pragma once
#include "CoreMinimal.h"
#include "CesiumRasterOverlayLoadFailureDetails.generated.h"
class UCesiumRasterOverlay;
UENUM(BlueprintType)
enum class ECesiumRasterOverlayLoadType : uint8 {
/**
* An unknown load error.
*/
Unknown,
/**
* A Cesium ion asset endpoint.
*/
CesiumIon,
/**
* @brief An initial load needed to create the overlay's tile provider.
*/
TileProvider
};
USTRUCT(BlueprintType)
struct CESIUMRUNTIME_API FCesiumRasterOverlayLoadFailureDetails {
GENERATED_BODY()
/**
* The overlay that encountered the load failure.
*/
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Cesium")
TWeakObjectPtr<UCesiumRasterOverlay> Overlay = nullptr;
/**
* The type of request that failed to load.
*/
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Cesium")
ECesiumRasterOverlayLoadType Type = ECesiumRasterOverlayLoadType::Unknown;
/**
* The HTTP status code of the response that led to the failure.
*
* If there was no response or the failure did not follow from a request, then
* the value of this property will be 0.
*/
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Cesium")
int32 HttpStatusCode = 0;
/**
* A human-readable explanation of what failed.
*/
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Cesium")
FString Message;
};