59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
// Copyright 2020-2024 CesiumGS, Inc. and Contributors
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#pragma once
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#include "CoreMinimal.h"
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#include "CesiumRasterOverlayLoadFailureDetails.generated.h"
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class UCesiumRasterOverlay;
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UENUM(BlueprintType)
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enum class ECesiumRasterOverlayLoadType : uint8 {
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/**
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* An unknown load error.
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*/
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Unknown,
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/**
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* A Cesium ion asset endpoint.
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*/
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CesiumIon,
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/**
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* @brief An initial load needed to create the overlay's tile provider.
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*/
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TileProvider
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};
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USTRUCT(BlueprintType)
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struct CESIUMRUNTIME_API FCesiumRasterOverlayLoadFailureDetails {
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GENERATED_BODY()
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/**
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* The overlay that encountered the load failure.
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*/
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Cesium")
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TWeakObjectPtr<UCesiumRasterOverlay> Overlay = nullptr;
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/**
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* The type of request that failed to load.
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*/
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Cesium")
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ECesiumRasterOverlayLoadType Type = ECesiumRasterOverlayLoadType::Unknown;
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/**
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* The HTTP status code of the response that led to the failure.
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*
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* If there was no response or the failure did not follow from a request, then
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* the value of this property will be 0.
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*/
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Cesium")
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int32 HttpStatusCode = 0;
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/**
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* A human-readable explanation of what failed.
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*/
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Cesium")
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FString Message;
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};
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