bmh/FlightSimulation/Plugins/CesiumForUnreal_5.4/Source/CesiumRuntime/Public/CesiumRuntime.h
2025-02-07 22:52:32 +08:00

55 lines
1.5 KiB
C++

// Copyright 2020-2024 CesiumGS, Inc. and Contributors
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include <memory>
class ACesium3DTileset;
class UCesiumRasterOverlay;
namespace CesiumAsync {
class AsyncSystem;
class IAssetAccessor;
class ICacheDatabase;
} // namespace CesiumAsync
DECLARE_LOG_CATEGORY_EXTERN(LogCesium, Log, All);
class FCesiumRuntimeModule : public IModuleInterface {
public:
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};
/**
* The delegate for the OnCesium3DTilesetIonTroubleshooting, which is triggered
* when the tileset encounters a load error.
*/
DECLARE_MULTICAST_DELEGATE_OneParam(
FCesium3DTilesetIonTroubleshooting,
ACesium3DTileset*);
CESIUMRUNTIME_API extern FCesium3DTilesetIonTroubleshooting
OnCesium3DTilesetIonTroubleshooting;
/**
* The delegate for the OnCesiumRasterOverlayIonTroubleshooting, which is
* triggered when the tileset encounters a load error.
*/
DECLARE_MULTICAST_DELEGATE_OneParam(
FCesiumRasterOverlayIonTroubleshooting,
UCesiumRasterOverlay*);
CESIUMRUNTIME_API extern FCesiumRasterOverlayIonTroubleshooting
OnCesiumRasterOverlayIonTroubleshooting;
CESIUMRUNTIME_API CesiumAsync::AsyncSystem& getAsyncSystem() noexcept;
CESIUMRUNTIME_API const std::shared_ptr<CesiumAsync::IAssetAccessor>&
getAssetAccessor();
CESIUMRUNTIME_API std::shared_ptr<CesiumAsync::ICacheDatabase>&
getCacheDatabase();