bmh/FlightSimulation/Plugins/CesiumForUnreal_5.4/Source/CesiumRuntime/Public/CesiumSampleHeightResult.h
2025-02-07 22:52:32 +08:00

33 lines
1.0 KiB
C

// Copyright 2020-2024 CesiumGS, Inc. and Contributors
#pragma once
#include "CesiumSampleHeightResult.generated.h"
/**
* The result of sampling the height on a tileset at the given cartographic
* position.
*/
USTRUCT(BlueprintType)
struct CESIUMRUNTIME_API FCesiumSampleHeightResult {
GENERATED_BODY()
/**
* The Longitude (X) and Latitude (Y) are the same values provided on input.
* The Height (Z) is the height sampled from the tileset if the SampleSuccess
* property is true, or the original height provided on input if SampleSuccess
* is false.
*/
UPROPERTY(BlueprintReadWrite, Category = "Cesium")
FVector LongitudeLatitudeHeight = {0.0, 0.0, 0.0};
/**
* True if the height as sampled from the tileset successfully. False if the
* tileset doesn't have any height at that position, or if something went
* wrong. If something went wrong, the Warnings pin of the sampling function
* will have more information about the problem.
*/
UPROPERTY(BlueprintReadWrite, Category = "Cesium")
bool SampleSuccess = false;
};