bmh/FlightSimulation/Plugins/CesiumForUnreal_5.4/Source/CesiumRuntime/Public/CesiumUrlTemplateRasterOverlay.h
2025-02-07 22:52:32 +08:00

233 lines
7.1 KiB
C++

// Copyright 2020-2024 CesiumGS, Inc. and Contributors
#pragma once
#include "CesiumRasterOverlay.h"
#include "Components/ActorComponent.h"
#include "CoreMinimal.h"
#include "CesiumUrlTemplateRasterOverlay.generated.h"
/**
* Specifies the type of projection used for projecting a URL template
* raster overlay.
*/
UENUM(BlueprintType)
enum class ECesiumUrlTemplateRasterOverlayProjection : uint8 {
/**
* The raster overlay is projected using Web Mercator.
*/
WebMercator,
/**
* The raster overlay is projected using a geographic projection.
*/
Geographic
};
/**
* A raster overlay that loads tiles from a templated URL.
*/
UCLASS(ClassGroup = Cesium, meta = (BlueprintSpawnableComponent))
class CESIUMRUNTIME_API UCesiumUrlTemplateRasterOverlay
: public UCesiumRasterOverlay {
GENERATED_BODY()
public:
/**
* @brief The URL containing template parameters that will be substituted when
* loading tiles.
*
* The following template parameters are supported in `url`:
* - `{x}` - The tile X coordinate in the tiling scheme, where 0 is the
* westernmost tile.
* - `{y}` - The tile Y coordinate in the tiling scheme, where 0 is the
* nothernmost tile.
* - `{z}` - The level of the tile in the tiling scheme, where 0 is the root
* of the quadtree pyramid.
* - `{reverseX}` - The tile X coordinate in the tiling scheme, where 0 is the
* easternmost tile.
* - `{reverseY}` - The tile Y coordinate in the tiling scheme, where 0 is the
* southernmost tile.
* - `{reverseZ}` - The tile Z coordinate in the tiling scheme, where 0 is
* equivalent to `urlTemplateOptions.maximumLevel`.
* - `{westDegrees}` - The western edge of the tile in geodetic degrees.
* - `{southDegrees}` - The southern edge of the tile in geodetic degrees.
* - `{eastDegrees}` - The eastern edge of the tile in geodetic degrees.
* - `{northDegrees}` - The northern edge of the tile in geodetic degrees.
* - `{minimumX}` - The minimum X coordinate of the tile's projected
* coordinates.
* - `{minimumY}` - The minimum Y coordinate of the tile's projected
* coordinates.
* - `{maximumX}` - The maximum X coordinate of the tile's projected
* coordinates.
* - `{maximumY}` - The maximum Y coordinate of the tile's projected
* coordinates.
* - `{width}` - The width of each tile in pixels.
* - `{height}` - The height of each tile in pixels.
*/
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Cesium")
FString TemplateUrl;
/**
* The type of projection used to project the imagery onto the globe.
* For instance, EPSG:4326 uses geographic projection and EPSG:3857 uses Web
* Mercator.
*/
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Cesium")
ECesiumUrlTemplateRasterOverlayProjection Projection =
ECesiumUrlTemplateRasterOverlayProjection::WebMercator;
/**
* Set this to true to specify the quadtree tiling scheme according to the
* specified root tile numbers and projected bounding rectangle. If false, the
* tiling scheme will be deduced from the projection.
*/
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Cesium")
bool bSpecifyTilingScheme = false;
/**
* If specified, this determines the number of tiles at the
* root of the quadtree tiling scheme in the X direction.
*
* Only applicable if "Specify Tiling Scheme" is set to true.
*/
UPROPERTY(
EditAnywhere,
BlueprintReadWrite,
Category = "Cesium",
meta = (EditCondition = "bSpecifyTilingScheme", ClampMin = 1))
int32 RootTilesX = 1;
/**
* If specified, this determines the number of tiles at the
* root of the quadtree tiling scheme in the Y direction.
*
* Only applicable if "Specify Tiling Scheme" is set to true.
*/
UPROPERTY(
EditAnywhere,
BlueprintReadWrite,
Category = "Cesium",
meta = (EditCondition = "bSpecifyTilingScheme", ClampMin = 1))
int32 RootTilesY = 1;
/**
* The west boundary of the bounding rectangle used for the quadtree tiling
* scheme. Specified in longitude degrees in the range [-180, 180].
*
* Only applicable if "Specify Tiling Scheme" is set to true.
*/
UPROPERTY(
Category = "Cesium",
EditAnywhere,
BlueprintReadWrite,
meta =
(EditCondition = "bSpecifyTilingScheme",
ClampMin = -180.0,
ClampMax = 180.0))
double RectangleWest = -180;
/**
* The south boundary of the bounding rectangle used for the quadtree tiling
* scheme. Specified in latitude degrees in the range [-90, 90].
*
* Only applicable if "Specify Tiling Scheme" is set to true.
*/
UPROPERTY(
Category = "Cesium",
Category = "Cesium",
EditAnywhere,
BlueprintReadWrite,
meta =
(EditCondition = "bSpecifyTilingScheme",
ClampMin = -90.0,
ClampMax = 90.0))
double RectangleSouth = -90;
/**
* The east boundary of the bounding rectangle used for the quadtree tiling
* scheme. Specified in longitude degrees in the range [-180, 180].
*
* Only applicable if "Specify Tiling Scheme" is set to true.
*/
UPROPERTY(
Category = "Cesium",
EditAnywhere,
BlueprintReadWrite,
meta =
(EditCondition = "bSpecifyTilingScheme",
ClampMin = -180.0,
ClampMax = 180.0))
double RectangleEast = 180;
/**
* The north boundary of the bounding rectangle used for the quadtree tiling
* scheme. Specified in latitude degrees in the range [-90, 90].
*
* Only applicable if "Specify Tiling Scheme" is set to true.
*/
UPROPERTY(
Category = "Cesium",
EditAnywhere,
BlueprintReadWrite,
meta =
(EditCondition = "bSpecifyTilingScheme",
ClampMin = -90.0,
ClampMax = 90.0))
double RectangleNorth = 90;
/**
* Minimum zoom level.
*
* Take care when specifying this that the number of tiles at the minimum
* level is small, such as four or less. A larger number is likely to result
* in rendering problems.
*/
UPROPERTY(
EditAnywhere,
BlueprintReadWrite,
Category = "Cesium",
meta = (ClampMin = 0))
int32 MinimumLevel = 0;
/**
* Maximum zoom level.
*/
UPROPERTY(
EditAnywhere,
BlueprintReadWrite,
Category = "Cesium",
meta = (ClampMin = 0))
int32 MaximumLevel = 25;
/**
* The pixel width of the image tiles.
*/
UPROPERTY(
EditAnywhere,
BlueprintReadWrite,
Category = "Cesium",
meta = (ClampMin = 64, ClampMax = 2048))
int32 TileWidth = 256;
/**
* The pixel height of the image tiles.
*/
UPROPERTY(
EditAnywhere,
BlueprintReadWrite,
Category = "Cesium",
meta = (ClampMin = 64, ClampMax = 2048))
int32 TileHeight = 256;
/**
* HTTP headers to be attached to each request made for this raster overlay.
*/
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Cesium")
TMap<FString, FString> RequestHeaders;
protected:
virtual std::unique_ptr<CesiumRasterOverlays::RasterOverlay> CreateOverlay(
const CesiumRasterOverlays::RasterOverlayOptions& options = {}) override;
};