bmh/FlightSimulation/Plugins/CesiumForUnreal_5.4/Source/CesiumRuntime/Public/GlobeAwareDefaultPawn.h
2025-02-07 22:52:32 +08:00

250 lines
8.2 KiB
C++

// Copyright 2020-2024 CesiumGS, Inc. and Contributors
#pragma once
#include "CesiumGeospatial/Ellipsoid.h"
#include "CoreMinimal.h"
#include "GameFramework/DefaultPawn.h"
#include <glm/mat3x3.hpp>
#include <glm/vec3.hpp>
#include <vector>
#include "GlobeAwareDefaultPawn.generated.h"
class ACesiumGeoreference;
class UCesiumGlobeAnchorComponent;
class UCurveFloat;
class UCesiumFlyToComponent;
/**
* The delegate for when the pawn finishes flying
* which is triggered from _handleFlightStep
*/
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FCompletedFlight);
/**
* The delegate for when the pawn's flying is interrupted
* which is triggered from _interruptFlight
*/
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FInterruptedFlight);
/**
* This pawn can be used to easily move around the globe while maintaining a
* sensible orientation. As the pawn moves across the horizon, it automatically
* changes its own up direction such that the world always looks right-side up.
*/
UCLASS()
class CESIUMRUNTIME_API AGlobeAwareDefaultPawn : public ADefaultPawn {
GENERATED_BODY()
public:
AGlobeAwareDefaultPawn();
/**
* Input callback to move forward in local space (or backward if Val is
* negative).
* @param Val Amount of movement in the forward direction (or backward if
* negative).
* @see APawn::AddMovementInput()
*/
virtual void MoveForward(float Val) override;
/**
* Input callback to strafe right in local space (or left if Val is negative).
* @param Val Amount of movement in the right direction (or left if negative).
* @see APawn::AddMovementInput()
*/
virtual void MoveRight(float Val) override;
/**
* Input callback to move up in world space (or down if Val is negative).
* @param Val Amount of movement in the world up direction (or down if
* negative).
* @see APawn::AddMovementInput()
*/
virtual void MoveUp_World(float Val) override;
/**
* Gets the absolute rotation of the camera view from the Unreal world.
*/
virtual FRotator GetViewRotation() const override;
/**
* Gets the rotation of the aim direction, which is the same as the View
* Rotation.
*/
virtual FRotator GetBaseAimRotation() const override;
UPROPERTY(
meta =
(DeprecatedProperty,
DeprecationMessage =
"FlyToGranularityDegrees has been deprecated. This property no longer needs to be set."))
float FlyToGranularityDegrees_DEPRECATED = 0.01f;
UPROPERTY(
BlueprintAssignable,
meta =
(DeprecatedProperty,
DeprecationMessage =
"Use OnFlightComplete on CesiumFlyToComponent instead."))
FCompletedFlight OnFlightComplete_DEPRECATED;
UPROPERTY(
BlueprintAssignable,
meta =
(DeprecatedProperty,
DeprecationMessage =
"Use OnFlightInterrupted on CesiumFlyToComponent instead."))
FInterruptedFlight OnFlightInterrupt_DEPRECATED;
/**
* Gets the transformation from globe's reference frame to the Unreal world
* (relative to the floating origin). This is equivalent to calling
* GetActorTransform on this pawn's attach parent, if it has one. If this pawn
* does not have an attach parent, an identity transformation is returned.
*/
UFUNCTION(BlueprintPure, Category = "Cesium")
const FTransform& GetGlobeToUnrealWorldTransform() const;
/**
* Begin a smooth camera flight to the given Earth-Centered, Earth-Fixed
* (ECEF) destination such that the camera ends at the specified yaw and
* pitch. The characteristics of the flight can be configured with
* {@see FlyToAltitudeProfileCurve}, {@see FlyToProgressCurve},
* {@see FlyToMaximumAltitudeCurve}, and {@see FlyToDuration}
*/
UFUNCTION(
BlueprintCallable,
meta =
(DeprecatedFunction,
DeprecationMessage =
"Use FlyToEarthCenteredEarthFixed on CesiumFlyToComponent instead."))
void FlyToLocationECEF(
const FVector& ECEFDestination,
double YawAtDestination,
double PitchAtDestination,
bool CanInterruptByMoving);
/**
* Begin a smooth camera flight to the given WGS84 longitude in degrees (x),
* latitude in degrees (y), and height in meters (z) such that the camera
* ends at the given yaw and pitch. The characteristics of the flight can be
* configured with {@see FlyToAltitudeProfileCurve},
* {@see FlyToProgressCurve}, {@see FlyToMaximumAltitudeCurve},
* {@see FlyToDuration}, and {@see FlyToGranularityDegrees}.
*/
UFUNCTION(
BlueprintCallable,
meta =
(DeprecatedFunction,
DeprecationMessage =
"Use FlyToLocationLongitudeLatitudeHeight on CesiumFlyToComponent instead."))
void FlyToLocationLongitudeLatitudeHeight(
const FVector& LongitudeLatitudeHeightDestination,
double YawAtDestination,
double PitchAtDestination,
bool CanInterruptByMoving);
protected:
virtual void Serialize(FArchive& Ar) override;
virtual void PostLoad() override;
/**
* THIS PROPERTY IS DEPRECATED.
*
* Get the Georeference instance from the Globe Anchor Component instead.
*/
UPROPERTY(
Category = "Cesium",
BlueprintReadOnly,
BlueprintGetter = GetGeoreference,
Meta =
(DeprecatedProperty,
DeprecationMessage =
"Get the Georeference instance from the Globe Anchor Component instead."))
ACesiumGeoreference* Georeference_DEPRECATED;
/**
* Gets the Georeference Actor associated with this instance. It is obtained
* from the Globe Anchor Component.
*/
UFUNCTION(BlueprintGetter, Category = "Cesium")
ACesiumGeoreference* GetGeoreference() const;
/**
* The Globe Anchor Component that precisely ties this Pawn to the Globe.
*/
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Cesium")
UCesiumGlobeAnchorComponent* GlobeAnchor;
private:
UPROPERTY(
Category = "Cesium",
BlueprintGetter = GetFlyToProgressCurve_DEPRECATED,
BlueprintSetter = SetFlyToProgressCurve_DEPRECATED,
meta =
(AllowPrivateAccess,
DeprecatedProperty,
DeprecationMessage =
"Use ProgressCurve on CesiumFlyToComponent instead."))
UCurveFloat* FlyToProgressCurve_DEPRECATED;
UFUNCTION(BlueprintGetter)
UCurveFloat* GetFlyToProgressCurve_DEPRECATED() const;
UFUNCTION(BlueprintSetter)
void SetFlyToProgressCurve_DEPRECATED(UCurveFloat* NewValue);
UPROPERTY(
Category = "Cesium",
BlueprintGetter = GetFlyToAltitudeProfileCurve_DEPRECATED,
BlueprintSetter = SetFlyToAltitudeProfileCurve_DEPRECATED,
meta =
(AllowPrivateAccess,
DeprecatedProperty,
DeprecationMessage =
"Use HeightPercentageCurve on CesiumFlyToComponent instead."))
UCurveFloat* FlyToAltitudeProfileCurve_DEPRECATED;
UFUNCTION(BlueprintGetter)
UCurveFloat* GetFlyToAltitudeProfileCurve_DEPRECATED() const;
UFUNCTION(BlueprintSetter)
void SetFlyToAltitudeProfileCurve_DEPRECATED(UCurveFloat* NewValue);
UPROPERTY(
Category = "Cesium",
BlueprintGetter = GetFlyToMaximumAltitudeCurve_DEPRECATED,
BlueprintSetter = SetFlyToMaximumAltitudeCurve_DEPRECATED,
meta =
(AllowPrivateAccess,
DeprecatedProperty,
DeprecationMessage =
"Use MaximumHeightByDistanceCurve on CesiumFlyToComponent instead."))
UCurveFloat* FlyToMaximumAltitudeCurve_DEPRECATED;
UFUNCTION(BlueprintGetter)
UCurveFloat* GetFlyToMaximumAltitudeCurve_DEPRECATED() const;
UFUNCTION(BlueprintSetter)
void SetFlyToMaximumAltitudeCurve_DEPRECATED(UCurveFloat* NewValue);
UPROPERTY(
Category = "Cesium",
BlueprintGetter = GetFlyToDuration_DEPRECATED,
BlueprintSetter = SetFlyToDuration_DEPRECATED,
meta =
(AllowPrivateAccess,
DeprecatedProperty,
DeprecationMessage =
"Use Duration on CesiumFlyToComponent instead."))
float FlyToDuration_DEPRECATED = 5.0f;
UFUNCTION(BlueprintGetter)
float GetFlyToDuration_DEPRECATED() const;
UFUNCTION(BlueprintSetter)
void SetFlyToDuration_DEPRECATED(float NewValue);
void _moveAlongViewAxis(EAxis::Type axis, double Val);
void _moveAlongVector(const FVector& axis, double Val);
UFUNCTION()
void _onFlightComplete();
UFUNCTION()
void _onFlightInterrupted();
};