bmh/FlightSimulation/Plugins/CesiumForUnreal_5.4/Source/CesiumRuntime/Public/CesiumRuntimeSettings.h
2025-02-07 22:52:32 +08:00

70 lines
1.9 KiB
C++

// Copyright 2020-2024 CesiumGS, Inc. and Contributors
#pragma once
#include "CoreMinimal.h"
#include "Engine/DeveloperSettings.h"
#include "CesiumRuntimeSettings.generated.h"
/**
* Stores runtime settings for the Cesium plugin.
*/
UCLASS(Config = Engine, DefaultConfig, meta = (DisplayName = "Cesium"))
class CESIUMRUNTIME_API UCesiumRuntimeSettings : public UDeveloperSettings {
GENERATED_UCLASS_BODY()
public:
UPROPERTY(
Config,
meta =
(DeprecatedProperty,
DeprecationMessage =
"Tokens are now configured on CesiumIonServer data assets."))
FString DefaultIonAccessTokenId_DEPRECATED;
UPROPERTY(
Config,
meta =
(DeprecatedProperty,
DeprecationMessage =
"Tokens are now configured on CesiumIonServer data assets."))
FString DefaultIonAccessToken_DEPRECATED;
UPROPERTY(
Config,
EditAnywhere,
Category = "Level of Detail",
meta = (DisplayName = "Scale Level-of-Detail by Display DPI"))
bool ScaleLevelOfDetailByDPI = true;
/**
* Uses Unreal's occlusion culling engine to drive Cesium 3D Tiles selection,
* reducing the detail of tiles that are occluded by other objects in the
* scene so that less data overall needs to be loaded and rendered.
*/
UPROPERTY(Config, EditAnywhere, Category = "Experimental Feature Flags")
bool EnableExperimentalOcclusionCullingFeature = false;
/**
* The number of requests to handle before each prune of old cached results
* from the database.
*/
UPROPERTY(
Config,
EditAnywhere,
Category = "Cache",
meta = (ConfigRestartRequired = true))
int RequestsPerCachePrune = 10000;
/**
* The maximum number of items that should be kept in the Sqlite database
* after pruning.
*/
UPROPERTY(
Config,
EditAnywhere,
Category = "Cache",
meta = (ConfigRestartRequired = true))
int MaxCacheItems = 4096;
};