bmh/FlightSimulation/Plugins/CesiumForUnreal_5.4/Source/CesiumRuntime/Private/CesiumGltfPrimitiveComponent.h
2025-02-07 22:52:32 +08:00

71 lines
1.9 KiB
C++

// Copyright 2020-2024 CesiumGS, Inc. and Contributors
#pragma once
#include "Cesium3DTilesSelection/BoundingVolume.h"
#include "CesiumPrimitive.h"
#include "CesiumPrimitiveFeatures.h"
#include "Components/InstancedStaticMeshComponent.h"
#include "Components/StaticMeshComponent.h"
#include "CoreMinimal.h"
#include "Engine/StaticMesh.h"
#include "Materials/MaterialInstanceDynamic.h"
#include "PhysicsEngine/BodySetup.h"
#include "VecMath.h"
#include "CesiumGltfPrimitiveComponent.generated.h"
namespace CesiumGltf {
struct Model;
struct MeshPrimitive;
} // namespace CesiumGltf
UCLASS()
class UCesiumGltfPrimitiveComponent : public UStaticMeshComponent,
public ICesiumPrimitive {
GENERATED_BODY()
public:
// Sets default values for this component's properties
UCesiumGltfPrimitiveComponent();
virtual ~UCesiumGltfPrimitiveComponent();
void BeginDestroy() override;
FBoxSphereBounds CalcBounds(const FTransform& LocalToWorld) const override;
void
UpdateTransformFromCesium(const glm::dmat4& CesiumToUnrealTransform) override;
CesiumPrimitiveData& getPrimitiveData() override;
const CesiumPrimitiveData& getPrimitiveData() const override;
private:
CesiumPrimitiveData _cesiumData;
};
UCLASS()
class UCesiumGltfInstancedComponent : public UInstancedStaticMeshComponent,
public ICesiumPrimitive {
GENERATED_BODY()
public:
// Sets default values for this component's properties
UCesiumGltfInstancedComponent();
virtual ~UCesiumGltfInstancedComponent();
void BeginDestroy() override;
FBoxSphereBounds CalcBounds(const FTransform& LocalToWorld) const override;
void
UpdateTransformFromCesium(const glm::dmat4& CesiumToUnrealTransform) override;
CesiumPrimitiveData& getPrimitiveData() override;
const CesiumPrimitiveData& getPrimitiveData() const override;
TSharedPtr<FCesiumPrimitiveFeatures> pInstanceFeatures;
private:
CesiumPrimitiveData _cesiumData;
};