32 lines
1.1 KiB
C
32 lines
1.1 KiB
C
// Copyright 2020-2024 CesiumGS, Inc. and Contributors
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "OriginPlacement.generated.h"
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/**
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* An enumeration of the possible strategies for placing the origin of
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* a Georeference.
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*/
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UENUM(BlueprintType)
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enum class EOriginPlacement : uint8 {
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/**
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* Use the tileset's true origin as the Actor's origin. For georeferenced
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* tilesets, this usually means the Actor's origin will be at the center
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* of the Earth, which is not recommended. For a non-georeferenced tileset,
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* however, such as a detailed building with a local origin, putting the
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* Actor's origin at the same location as the tileset's origin can be useful.
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*/
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TrueOrigin UMETA(DisplayName = "True origin"),
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/**
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* Use a custom position within the tileset as the Actor's origin. The
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* position is expressed as a longitude, latitude, and height, and that
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* position within the tileset will be at coordinate (0,0,0) in the Actor's
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* coordinate system.
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*/
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CartographicOrigin UMETA(DisplayName = "Longitude / latitude / height")
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};
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