bmh/FlightSimulation/Plugins/CesiumForUnreal_5.4/Source/CesiumRuntime/Public/CesiumWebMapTileServiceRasterOverlay.h
2025-02-07 22:52:32 +08:00

282 lines
8.3 KiB
C++

// Copyright 2020-2024 CesiumGS, Inc. and Contributors
#pragma once
#include "CesiumRasterOverlay.h"
#include "Components/ActorComponent.h"
#include "CoreMinimal.h"
#include "CesiumWebMapTileServiceRasterOverlay.generated.h"
/**
* Specifies the type of projection used for projecting a Web Map Tile Service
* raster overlay.
*/
UENUM(BlueprintType)
enum class ECesiumWebMapTileServiceRasterOverlayProjection : uint8 {
/**
* The raster overlay is projected using Web Mercator.
*/
WebMercator,
/**
* The raster overlay is projected using a geographic projection.
*/
Geographic
};
/**
* A raster overlay that directly accesses a Web Map Tile Service (WMTS) server.
* If you're using a Web Map Tile Service via Cesium ion, use the "Cesium ion
* Raster Overlay" component instead.
*/
UCLASS(ClassGroup = Cesium, meta = (BlueprintSpawnableComponent))
class CESIUMRUNTIME_API UCesiumWebMapTileServiceRasterOverlay
: public UCesiumRasterOverlay {
GENERATED_BODY()
public:
/**
* The base URL of the Web Map Tile Service (WMTS).
* This URL should not include query parameters. For example:
* https://tile.openstreetmap.org/{TileMatrix}/{TileCol}/{TileRow}.png
*/
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Cesium")
FString BaseUrl;
/**
* The layer name for WMTS requests.
*/
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Cesium")
FString Layer;
/**
* The style name for WMTS requests.
*/
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Cesium")
FString Style;
/**
* The MIME type for images to retrieve from the server.
*/
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Cesium")
FString Format = "image/jpeg";
/**
* The tile matrix set identifier for WMTS requests.
*/
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Cesium")
FString TileMatrixSetID;
/**
* The prefix to use for the tile matrix set labels. For instance, setting
* "EPSG:4326:" as prefix generates label list ["EPSG:4326:0", "EPSG:4326:1",
* "EPSG:4326:2", ...]
* Only applicable when "Specify Tile Matrix Set Labels" is false.
*/
UPROPERTY(
EditAnywhere,
BlueprintReadWrite,
Category = "Cesium",
meta = (EditCondition = "!bSpecifyTileMatrixSetLabels"))
FString TileMatrixSetLabelPrefix;
/**
* Set this to true to specify tile matrix set labels manually. If false, the
* labels will be constructed from the specified levels and prefix (if one is
* specified).
*/
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Cesium")
bool bSpecifyTileMatrixSetLabels = false;
/**
* The manually specified tile matrix set labels.
*
* Only applicable when "Specify Tile Matrix Set Labels" is true.
*/
UPROPERTY(
EditAnywhere,
BlueprintReadWrite,
Category = "Cesium",
meta = (EditCondition = "bSpecifyTileMatrixSetLabels"))
TArray<FString> TileMatrixSetLabels;
UPROPERTY(
meta =
(DeprecatedProperty, DeprecationMessage = "Use Projection instead."))
bool UseWebMercatorProjection_DEPRECATED;
/**
* The type of projection used to project the WMTS imagery onto the globe.
* For instance, EPSG:4326 uses geographic projection and EPSG:3857 uses Web
* Mercator.
*/
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Cesium")
ECesiumWebMapTileServiceRasterOverlayProjection Projection =
ECesiumWebMapTileServiceRasterOverlayProjection::WebMercator;
/**
* Set this to true to specify the quadtree tiling scheme according to the
* specified root tile numbers and projected bounding rectangle. If false, the
* tiling scheme will be deduced from the projection.
*/
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Cesium")
bool bSpecifyTilingScheme = false;
/**
* The number of tiles corresponding to TileCol, also known as
* TileMatrixWidth. If specified, this determines the number of tiles at the
* root of the quadtree tiling scheme in the X direction.
*
* Only applicable if "Specify Tiling Scheme" is set to true.
*/
UPROPERTY(
EditAnywhere,
BlueprintReadWrite,
Category = "Cesium",
meta = (EditCondition = "bSpecifyTilingScheme", ClampMin = 1))
int32 RootTilesX = 1;
/**
* The number of tiles corresponding to TileRow, also known as
* TileMatrixHeight. If specified, this determines the number of tiles at the
* root of the quadtree tiling scheme in the Y direction.
*
* Only applicable if "Specify Tiling Scheme" is set to true.
*/
UPROPERTY(
EditAnywhere,
BlueprintReadWrite,
Category = "Cesium",
meta = (EditCondition = "bSpecifyTilingScheme", ClampMin = 1))
int32 RootTilesY = 1;
/**
* The west boundary of the bounding rectangle used for the quadtree tiling
* scheme. Specified in longitude degrees in the range [-180, 180].
*
* Only applicable if "Specify Tiling Scheme" is set to true.
*/
UPROPERTY(
Category = "Cesium",
EditAnywhere,
BlueprintReadWrite,
meta =
(EditCondition = "bSpecifyTilingScheme",
ClampMin = -180.0,
ClampMax = 180.0))
double RectangleWest = -180;
/**
* The south boundary of the bounding rectangle used for the quadtree tiling
* scheme. Specified in latitude degrees in the range [-90, 90].
*
* Only applicable if "Specify Tiling Scheme" is set to true.
*/
UPROPERTY(
Category = "Cesium",
Category = "Cesium",
EditAnywhere,
BlueprintReadWrite,
meta =
(EditCondition = "bSpecifyTilingScheme",
ClampMin = -90.0,
ClampMax = 90.0))
double RectangleSouth = -90;
/**
* The east boundary of the bounding rectangle used for the quadtree tiling
* scheme. Specified in longitude degrees in the range [-180, 180].
*
* Only applicable if "Specify Tiling Scheme" is set to true.
*/
UPROPERTY(
Category = "Cesium",
EditAnywhere,
BlueprintReadWrite,
meta =
(EditCondition = "bSpecifyTilingScheme",
ClampMin = -180.0,
ClampMax = 180.0))
double RectangleEast = 180;
/**
* The north boundary of the bounding rectangle used for the quadtree tiling
* scheme. Specified in latitude degrees in the range [-90, 90].
*
* Only applicable if "Specify Tiling Scheme" is set to true.
*/
UPROPERTY(
Category = "Cesium",
EditAnywhere,
BlueprintReadWrite,
meta =
(EditCondition = "bSpecifyTilingScheme",
ClampMin = -90.0,
ClampMax = 90.0))
double RectangleNorth = 90;
/**
* Set this to true to directly specify the minimum and maximum zoom levels
* available from the server. If false, the minimum and maximum zoom levels
* will be retrieved from the server's tilemapresource.xml file.
*/
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Cesium")
bool bSpecifyZoomLevels = false;
/**
* Minimum zoom level.
*
* Take care when specifying this that the number of tiles at the minimum
* level is small, such as four or less. A larger number is likely to result
* in rendering problems.
*/
UPROPERTY(
EditAnywhere,
BlueprintReadWrite,
Category = "Cesium",
meta = (EditCondition = "bSpecifyZoomLevels", ClampMin = 0))
int32 MinimumLevel = 0;
/**
* Maximum zoom level.
*/
UPROPERTY(
EditAnywhere,
BlueprintReadWrite,
Category = "Cesium",
meta = (EditCondition = "bSpecifyZoomLevels", ClampMin = 0))
int32 MaximumLevel = 25;
/**
* The pixel width of the image tiles.
*/
UPROPERTY(
EditAnywhere,
BlueprintReadWrite,
Category = "Cesium",
meta = (ClampMin = 64, ClampMax = 2048))
int32 TileWidth = 256;
/**
* The pixel height of the image tiles.
*/
UPROPERTY(
EditAnywhere,
BlueprintReadWrite,
Category = "Cesium",
meta = (ClampMin = 64, ClampMax = 2048))
int32 TileHeight = 256;
/**
* HTTP headers to be attached to each request made for this raster overlay.
*/
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Cesium")
TMap<FString, FString> RequestHeaders;
virtual void Serialize(FArchive& Ar) override;
protected:
virtual std::unique_ptr<CesiumRasterOverlays::RasterOverlay> CreateOverlay(
const CesiumRasterOverlays::RasterOverlayOptions& options = {}) override;
};