38 lines
944 B
C#
38 lines
944 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.IO;
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using UnrealBuildTool;
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public class BinariesPatchFeature : ModuleRules
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{
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public BinariesPatchFeature(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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Path.Combine(EngineDirectory,"Source/Runtime/Launch"),
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Path.Combine(ModuleDirectory,"Public"),
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Path.Combine(ModuleDirectory,"../HotPatcherRuntime/Public/Templates")
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// ... add public include paths required here ...
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"Projects",
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"Json",
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"JsonUtilities",
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// ... add other public dependencies that you statically link with here ...
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}
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);
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bLegacyPublicIncludePaths = false;
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OptimizeCode = CodeOptimization.InShippingBuildsOnly;
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}
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}
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