HumanRender/Thirdparty/irrKlang/doc/dotnet/IrrKlang.Vector3D.op_Multiply_overload_1.html

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<h1 class="dtH1">Vector3D<EFBFBD>Multiplication Operator<6F></h1>
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<div class="syntax">
<span class="lang">[Visual<61>Basic]</span>
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<span class="meta">returnValue = </span>Vector3D.op_Multiply(scal,<2C>o)</div>
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<span class="lang">[C#]</span>
<br />public<EFBFBD>static<EFBFBD><a href="IrrKlang.Vector3D.html">Vector3D</a><EFBFBD>operator *(<br /><EFBFBD><EFBFBD><EFBFBD><a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemSingleClassTopic.htm">float</a><EFBFBD><i>scal</i>,<br /><EFBFBD><EFBFBD><EFBFBD>ref<EFBFBD><a href="IrrKlang.Vector3D.html">Vector3D</a><EFBFBD><i>o</i><br />);</div>
<h4 class="dtH4">See Also</h4>
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<a href="IrrKlang.Vector3D.html">Vector3D Class</a> | <a href="IrrKlang.html">IrrKlang Namespace</a> | <a href="IrrKlang.Vector3D.op_Multiply_overloads.html">Vector3DMultiplication Operator Overload List</a></p>
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<a>The irrKlang Sound Engine Documentation <20> 2003-2010 by Nikolaus Gebhardt.</a>
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