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    <title>ISoundEngine.AddSoundSourceFromFile Method (String)</title>
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        <h1 class="dtH1">ISoundEngine.AddSoundSourceFromFile Method (String)</h1>
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      <p> Adds sound source into the sound engine as file. </p>
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        <span class="lang">[Visual Basic]</span>
        <br />Overloads Public Function AddSoundSourceFromFile( _<br />   ByVal <i>soundName</i> As <a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemStringClassTopic.htm">String</a> _<br />) As <a href="IrrKlang.ISoundSource.html">ISoundSource</a></div>
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        <span class="lang">[C#]</span>
        <br />public <a href="IrrKlang.ISoundSource.html">ISoundSource</a> AddSoundSourceFromFile(<br />   <a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemStringClassTopic.htm">string</a> <i>soundName</i><br />);</div>
      <h4 class="dtH4">Parameters</h4>
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          <i>soundName</i>
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        <dd> Name of the sound file (e.g. "sounds/something.mp3"). You can also use this name when calling play3D() or play2D().</dd>
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      <h4 class="dtH4">Return Value</h4>
      <p> Returns the added sound source or null if not sucessful because for example a sound already existed with that name. If not successful, the reason will be printed into the log.</p>
      <h4 class="dtH4">See Also</h4>
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        <a href="IrrKlang.ISoundEngine.html">ISoundEngine Class</a> | <a href="IrrKlang.html">IrrKlang Namespace</a> | <a href="IrrKlang.ISoundEngine.AddSoundSourceFromFile_overloads.html">ISoundEngine.AddSoundSourceFromFile Overload List</a></p>
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          <a>The irrKlang Sound Engine Documentation © 2003-2010 by Nikolaus Gebhardt.</a>
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