HumanRender/Thirdparty/irrKlang/doc/dotnet/IrrKlang.ISoundEffectControl.EnableDistortionSoundEffect_overloads.html
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<title>EnableDistortionSoundEffect Method</title>
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<h1 class="dtH1">ISoundEffectControl.EnableDistortionSoundEffect Method</h1>
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<p> Enables the Distortion sound effect with default values. Distortion is achieved by adding harmonics to the signal in such a way that, as the level increases, the top of the waveform becomes squared off or clipped. If this sound effect is already enabled, calling this only modifies the parameters of the active effect. </p>
<h4 class="dtH4">Overload List</h4>
<p> Enables the Distortion sound effect with default values. Distortion is achieved by adding harmonics to the signal in such a way that, as the level increases, the top of the waveform becomes squared off or clipped. If this sound effect is already enabled, calling this only modifies the parameters of the active effect. </p>
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<a href="IrrKlang.ISoundEffectControl.EnableDistortionSoundEffect_overload_2.html">public bool EnableDistortionSoundEffect();</a>
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<p> Enables the Distortion sound effect with default values. Distortion is achieved by adding harmonics to the signal in such a way that, as the level increases, the top of the waveform becomes squared off or clipped. If this sound effect is already enabled, calling this only modifies the parameters of the active effect. </p>
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<a href="IrrKlang.ISoundEffectControl.EnableDistortionSoundEffect_overload_1.html">public bool EnableDistortionSoundEffect(float,float,float,float,float);</a>
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<h4 class="dtH4">See Also</h4>
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<a href="IrrKlang.ISoundEffectControl.html">ISoundEffectControl Class</a> | <a href="IrrKlang.html">IrrKlang Namespace</a></p>
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<a>The irrKlang Sound Engine Documentation © 2003-2010 by Nikolaus Gebhardt.</a>
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