23 lines
519 B
GLSL
23 lines
519 B
GLSL
#version 330 core
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out vec4 FragColor;
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in vec3 ourColor;
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in vec2 TexCoord;
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// texture sampler
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uniform sampler2D background;
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uniform sampler2D human;
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vec4 bgr2rgb(vec4 color)
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{
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return vec4(color.b, color.g, color.r, color.a);
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}
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void main()
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{
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vec2 flippedTexCoords = vec2(TexCoord.x, 1.0 - TexCoord.y);
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vec4 humanColor = texture(human, flippedTexCoords);
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humanColor = bgr2rgb(humanColor);
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vec4 backgroundColor = texture(background, flippedTexCoords);
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FragColor = mix(backgroundColor, humanColor, humanColor.a);
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} |