#version 330 core layout(location=0) in vec3 aPos; layout(location=1) in vec3 aColor; layout(location=2) in vec2 aTexCoord; out vec3 ourColor; out vec2 TexCoord; uniform mat4 model; uniform mat4 view; uniform mat4 projection; void main() { gl_Position = projection * view * model * vec4(aPos, 1.0) ; ourColor = aColor; TexCoord = vec2(aTexCoord.x, aTexCoord.y); }