18 lines
394 B
GLSL
18 lines
394 B
GLSL
#version 330 core
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out vec4 FragColor;
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in vec2 TexCoord;
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uniform sampler2D bgMap;
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uniform sampler2D moiveMap;
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uniform float alpha;
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void main()
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{
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vec3 bgColor = texture2D( bgMap, TexCoord ).rgb;
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vec4 movieColor = texture2D(moiveMap, TexCoord).rgba * alpha;
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vec3 frgColor = mix(bgColor, movieColor.rgb, movieColor.a);
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FragColor = vec4(frgColor, 1.0);// bgColor + movieColor; //
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}
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