culturered_client/bin/Debug/ProjectDisplay/shader/screen_fragment_shader.fs

18 lines
404 B
GLSL

#version 330 core
out vec4 FragColor;
in vec2 TexCoord;
uniform sampler2D bgMap;
uniform sampler2D moiveMap;
uniform float alpha;
void main()
{
vec4 bgColor = texture2D( bgMap, TexCoord );
vec4 movieColor = texture2D(moiveMap, TexCoord) * alpha;
vec4 frgColor = mix(bgColor, movieColor, movieColor.a);
FragColor = frgColor * bgColor.a;//vec4(frgColor, 1.0);// bgColor + movieColor; //
}