human/utils/loop_frame_tool.py

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2025-06-10 07:04:35 +00:00
from utils.log import logger
def play_in_loop_v2(
segments,
startfrom,
batch_num,
last_direction,
is_silent,
first_speak,
last_speak,
):
"""
batch_num: 初始和结束每一帧都这么判断
1静默时在静默段循环 左边界正向右边界反向, 根据上一次方向和位置给出新的方向和位置
2静默转说话 就近到说话段pre_falg, post_flag, 都为true VS 其中一个为true
3说话转静默 动作段播完再进入静默(如果还在持续说话静默段不循环)
4在整个视频左端点 开始端只能正向静默时循环说话时走2
5在整个视频右端点 开始时只能反向静默时循环说话时走2
6根据方向获取batch_num 数量的视频帧return batch_idxes, current_direction
Args:
segments: 循环帧配置 [[st, ed, True], ...]
startfrom: cur_pos
batch_num: 5
last_direction: 0反向1正向
is_silent: 0说话态1动作态
first_speak: 记录是不是第一次讲话
last_speak: 记录是不是讲话结束那一刻
"""
frames = []
cur_pos = startfrom
cur_direction = last_direction
is_first_speak_frame = first_speak
is_last_speak_frame = True if last_speak and batch_num == 1 else False
while batch_num != 0:
# 获取当前帧的所在子分割区间
sub_seg_idx = subseg_judge(cur_pos, segments)
# 获取移动方向
next_direction, next_pos = get_next_direction(
segments,
cur_pos,
cur_direction,
is_silent,
sub_seg_idx,
is_first_speak_frame,
is_last_speak_frame,
)
# 获取指定方向的帧
next_pos = get_next_frame(next_pos, next_direction)
frames.append(next_pos)
batch_num -= 1
is_first_speak_frame = (
True if first_speak and batch_num == config.batch_size else False
)
is_last_speak_frame = True if last_speak and batch_num == 1 else False
cur_direction = next_direction
cur_pos = next_pos
return frames, next_direction
def subseg_judge(cur_pos, segments):
for idx, frame_seg in enumerate(segments):
if cur_pos >= frame_seg[0] and cur_pos <= frame_seg[1]:
return idx
if cur_pos == 0:
return 0
def get_next_direction(
segments,
cur_pos,
cur_direction,
is_silent,
sub_seg_idx,
is_first_speak_frame: bool = False,
is_last_speak_frame: bool = False,
):
"""
3.3.0 循环帧需求想尽快走到预期状态
if 动作段
if 开始说话
if 边界
if 正向
pass
else:
pass
else:
if 正向
pass
else:
pass
elif 静默:
同上
elif 说话中
同上
elif 说话结束
同上
elif 静默段
同上
Args:
is_first_speak_frame: 开始说话flag
is_last_speak_frame 说话结束flag
"""
left, right, loop_flag = segments[sub_seg_idx]
if loop_flag:
if is_silent == 1:
next_direct, next_pos = pure_silent(
segments, left, right, cur_pos, cur_direction, sub_seg_idx
)
logger.debug(
f"cur_pos{cur_pos}, next_direct:{next_direct}, is_first_speak_frame:{is_first_speak_frame}"
)
elif is_silent == 0:
next_direct, next_pos = silent2action(
segments,
left,
right,
cur_pos,
cur_direction,
sub_seg_idx,
is_first_speak_frame,
)
logger.debug(
f"cur_pos:{cur_pos}, next_direct:{next_direct}, is_first_speak_frame{is_first_speak_frame}"
)
else:
if is_silent == 1:
next_direct, next_pos = action2silent(
segments,
left,
right,
cur_pos,
cur_direction,
sub_seg_idx,
is_last_speak_frame,
)
logger.debug(
f"cur_pos{cur_pos} next_direct:{next_direct},is_first_speak_frame{is_first_speak_frame},is_last_speak_frame:{is_last_speak_frame}"
)
elif is_silent == 0:
next_direct, next_pos = pure_action(
segments,
left,
right,
cur_pos,
cur_direction,
sub_seg_idx,
is_last_speak_frame,
)
logger.debug(
f"cur_pos{cur_pos}, next_direct:{next_direct},is_first_speak_frame{is_first_speak_frame}, is_last_speak_frame:{is_last_speak_frame}"
)
return next_direct, next_pos
def get_next_frame(cur_pos, cur_direction):
"""根据当前帧和方向,获取下一帧,这里应该保证方向上的帧是一定能取到的
不需要再做额外的边界判断
"""
# 正向
if cur_direction == 1:
return cur_pos + 1
# 反向
elif cur_direction == 0:
return cur_pos - 1
def pure_silent(segments, left, right, cur_pos, cur_direction, sub_seg_idx):
"""
loop_flag == True and is_silent==1
whether border
whether forward
Return:
next_direction
"""
# 左边界正向,右边界反向
if cur_pos == segments[0][0]:
return 1, cur_pos
if cur_pos == segments[-1][1]:
return 0, cur_pos
# 右边界,反向
if cur_pos == right:
return 0, cur_pos
# 左边界,正向
if cur_pos == left:
return 1, cur_pos
# 非边界,之前正向,则继续正向,否则反向
if cur_pos > left and cur_direction == 1:
return 1, cur_pos
else:
return 0, cur_pos
def pure_action(
segments, left, right, cur_pos, cur_direction, sub_seg_idx, is_last_speak_frame
):
"""
loop_flag ==False and is_silent == 0
动作播完正向到静默段 (存在跳段行为)
whether border
whether forward # 正播反播
Args:
is_last_speak_frame: 最后说话结束时刻
Return: next_direction
"""
if cur_pos == segments[0][0]:
return 1, cur_pos
if cur_pos == segments[-1][1]:
return 0, cur_pos
if is_last_speak_frame:
# 动作段在末尾,向前找静默
if sub_seg_idx == len(segments) - 1:
return 0, cur_pos
# 动作段在开始, 向后
if sub_seg_idx == 0:
return 1, cur_pos
# 动作段在中间,就近原则
mid = left + (right - left + 1) // 2
# 就近原则优先
if cur_pos < mid:
return 0, cur_pos
else:
return 1, cur_pos
else:
# 其他情况,播放方向一致
if cur_direction == 1:
return 1, cur_pos
else:
return 0, cur_pos
def silent2action(
segments,
left,
right,
cur_pos,
cur_direction,
sub_seg_idx,
is_first_speak_frame: bool = False,
):
"""
在静默区间但是在讲话
loop_flag=True and is_silent == 0
whether border
whether forward
Return: next_direction
"""
# 向最近的动作段移动, 如果左面没有动作段
# TODO: 确认下面逻辑是否正确
if (
cur_pos == segments[0][0]
): # 如果发生过跳跃,新段无论是不是动作段,仍然都向后执行
return 1, cur_pos
if cur_pos == segments[-1][1]:
return 0, cur_pos
# 在静默左边界处,且仍在讲话
if cur_pos == left:
if cur_direction == 1:
return 1, cur_pos
else:
return 0, cur_pos
# 在静默右边界处,且仍在讲话
elif cur_pos == right:
if cur_direction == 1:
return 1, cur_pos
else:
return 0, cur_pos
else:
mid = left + (right - left + 1) // 2
# !!就近原则只对第一次说话有效,其他情况遵循上一次状态
if is_first_speak_frame:
# 如果第一段
if sub_seg_idx == 0 and segments[0][2]:
return 1, cur_pos
# 如果最后一段
elif sub_seg_idx == len(segments) - 1 and segments[-1][2]:
return 0, cur_pos
if cur_pos < mid:
return 0, cur_pos
else:
return 1, cur_pos
else:
if cur_direction == 1:
return 1, cur_pos
elif cur_direction == 0:
return 0, cur_pos
def action2silent(
segments, left, right, cur_pos, cur_direction, sub_seg_idx, is_last_speak_frame
):
"""
loop_flag=False and is_silent==1
whether border
Return: next_direction
"""
if cur_pos == segments[0][0]:
return 1, cur_pos
if cur_pos == segments[-1][1]:
return 0, cur_pos
# 动作段,说话结束转静默情况下,就近原则,进入静默
if is_last_speak_frame:
mid = left + (right - left + 1) // 2
if cur_pos < mid:
return 0, cur_pos
else:
return 1, cur_pos
else:
if cur_direction == 1:
return 1, cur_pos
else:
return 0, cur_pos
if __name__ == "__main__":
startfrom = 0 # 上一个batch的最后一帧
frame_config= []
audio_frame_length = len(mel_chunks) # TODO: 确认是否为 batch_size
startfrom = startfrom if startfrom>= frame_config[0][0] else frame_config[0][0]
first_speak, last_speak = True, False
is_silent= True # 当前batch是否为静默
last_direction = 1 # -1 为反方向
start_idx_list, current_direction = play_in_loop_v2(
frame_config,
startfrom,
audio_frame_length,
last_direction,
is_silent,
first_speak,
last_speak,
)