first opti render

This commit is contained in:
jiegeaiai 2024-11-26 05:27:00 +08:00
parent 2393a5cb0f
commit 0760f92064
3 changed files with 60 additions and 19 deletions

View File

@ -63,7 +63,18 @@ class SherpaNcnnAsr(AsrBase):
logger.info(f'_recognize_loop')
print(f'_recognize_loop')
with sd.InputStream(channels=1, dtype="float32", samplerate=self._sample_rate) as s:
while self._stop_event.is_set():
logger.info(f'_recognize_loop000')
self._notify_complete('介绍中国5000年历史文学')
logger.info(f'_recognize_loop111')
segment_id += 1
time.sleep(150)
logger.info(f'_recognize_loop222')
logger.info(f'_recognize_loop exit')
'''
with sd.InputStream(channels=1, dtype="float32", samplerate=self._sample_rate) as s:
while self._stop_event.is_set():
samples, _ = s.read(self._samples_per_read) # a blocking read
samples = samples.reshape(-1)
@ -83,15 +94,6 @@ class SherpaNcnnAsr(AsrBase):
self._notify_complete(result)
segment_id += 1
self._recognizer.reset()
'''
while self._stop_event.is_set():
logger.info(f'_recognize_loop000')
self._notify_complete('介绍中国5000年历史文学')
logger.info(f'_recognize_loop111')
segment_id += 1
time.sleep(150)
logger.info(f'_recognize_loop222')
logger.info(f'_recognize_loop exit')
'''

View File

@ -48,7 +48,7 @@ class HumanRender(AudioHandler):
logging.info('human render run')
while self._exit_event.is_set() and self._is_running:
self._run_step()
delay = 0.04
delay = 0.02
time.sleep(delay)
logging.info('human render exit')

View File

@ -17,14 +17,53 @@ logger = logging.getLogger(__name__)
current_file_path = os.path.dirname(os.path.abspath(__file__))
def cal_box(inv_m, p):
x = inv_m[0][0] * p[0] + inv_m[0][1] * p[1] + inv_m[0][2]
y = inv_m[1][0] * p[0] + inv_m[1][1] * p[1] + inv_m[1][2]
return x, y
def img_warp_back_inv_m(img, img_to, inv_m):
h_up, w_up, c = img_to.shape
mask = np.ones_like(img).astype(np.float32)
h_up, w_up, c = img.shape
# mask = np.ones_like(img).astype(np.float32)
# inv_mask = cv2.warpAffine(mask, inv_m, (w_up, h_up))
# inv_img = cv2.warpAffine(img, inv_m, (w_up, h_up))
# mask_indices = inv_mask == 1
# if 4 == c:
# img_to[:, :, :3][mask_indices] = inv_img[mask_indices]
# else:
# img_to[inv_mask == 1] = inv_img[inv_mask == 1]
# return img_to
cv2.imwrite('./face.png', img)
tx = inv_m[0][2]
ty = inv_m[1][2]
inv_m[0][2] = 0
inv_m[1][2] = 0
p0 = cal_box(inv_m, (0, 0))
p1 = cal_box(inv_m, (w_up, 0))
p2 = cal_box(inv_m, (w_up, h_up))
p3 = cal_box(inv_m, (0, h_up))
lp = (min(p0[0], p3[0]), min(p0[1], p1[1]))
rp = (max(p2[0], p1[0]), min(p2[1], p3[1]))
w_up = int(rp[0] - lp[0])
h_up = int(rp[1] - lp[1])
print(f'src_x:{w_up}, src_y:{h_up}')
inv_m[0][2] = 0
inv_m[1][2] = 0
mask = np.ones_like(img, dtype=np.float32)
inv_mask = cv2.warpAffine(mask, inv_m, (w_up, h_up))
inv_img = cv2.warpAffine(img, inv_m, (w_up, h_up))
mask_indices = inv_mask == 1
if 4 == c:
img_to[:, :, :3][mask_indices] = inv_img[mask_indices]
cv2.imwrite('./combine_frame.png', inv_img[inv_mask == 1])
cv2.imwrite('./combine_frame-1.png', img_to)
if c == 4:
# img_to[30:h, 30:w][:, :, :3] = img
img_to[:, :, :3][inv_mask == 1] = inv_img[inv_mask == 1]
else:
img_to[inv_mask == 1] = inv_img[inv_mask == 1]
return img_to
@ -58,13 +97,13 @@ class PyGameUI:
def __init__(self):
self._human_context = None
self._queue = None
self.screen_ = pygame.display.set_mode((1920, 1080), HWSURFACE | DOUBLEBUF | RESIZABLE)
self.screen_ = pygame.display.set_mode((920, 860), HWSURFACE | DOUBLEBUF | RESIZABLE)
self.clock = pygame.time.Clock()
background = os.path.join(current_file_path, '..', 'data', 'background', 'background.jpg')
logger.info(f'background: {background}')
self._background = pygame.image.load(background).convert()
self.background_display_ = pygame.transform.scale(self._background, (1920, 1080))
self.background_display_ = pygame.transform.scale(self._background, (920, 860))
self._human_image = None
self.running = True