modify code
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@ -33,7 +33,7 @@ class HumanRender(AudioHandler):
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logging.info('human render run')
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while self._exit_event.is_set():
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self._run_step()
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time.sleep(0.037)
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time.sleep(0.038)
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logging.info('human render exit')
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@ -82,12 +82,13 @@ class HumanRender(AudioHandler):
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# if self._voice_render.is_full():
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# self._context.notify({'msg_id': MessageType.Video_Render_Queue_Full})
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def get_audio_queue_size(self):
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return self._voice_render.size()
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# def get_audio_queue_size(self):
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# return self._voice_render.size()
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def pause_talk(self):
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self._voice_render.pause_talk()
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self._video_render.pause_talk()
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pass
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# self._voice_render.pause_talk()
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# self._video_render.pause_talk()
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def stop(self):
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logging.info('hunan render stop')
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@ -11,11 +11,9 @@ logger = logging.getLogger(__name__)
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class BaseRender(ABC):
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def __init__(self, play_clock, context, type_, delay=0.02, thread_name="BaseRenderThread"):
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def __init__(self, play_clock, context, type_):
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self._play_clock = play_clock
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self._context = context
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self._type = type_
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self._delay = delay
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# self._queue = SyncQueue(context.batch_size, f'{type_}RenderQueue')
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# self._exit_event = Event()
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# self._thread = Thread(target=self._on_run, name=thread_name)
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@ -25,35 +23,3 @@ class BaseRender(ABC):
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@abstractmethod
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def render(self, frame, ps):
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pass
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def _on_run(self):
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logging.info(f'{self._type} render run')
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# while self._exit_event.is_set():
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# self._run_step()
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# time.sleep(self._delay)
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logging.info(f'{self._type} render exit')
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def put(self, frame, ps):
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pass
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# self._queue.put((frame, ps))
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def size(self):
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pass
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# return self._queue.size()
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def pause_talk(self):
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pass
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# self._queue.clear()
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def stop(self):
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pass
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# self._queue.clear()
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# self._exit_event.clear()
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# self._thread.join()
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@abstractmethod
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def _run_step(self):
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pass
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@ -13,7 +13,7 @@ from human.message_type import MessageType
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class VideoRender(BaseRender):
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def __init__(self, play_clock, context, human_render):
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super().__init__(play_clock, context, 'Video', 0.038, "VideoRenderThread")
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super().__init__(play_clock, context, 'Video')
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self._human_render = human_render
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self._diff_avg_count = 0
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@ -21,7 +21,6 @@ class VideoRender(BaseRender):
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res_frame, idx, type_ = frame
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clock_time = self._play_clock.clock_time()
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time_difference = clock_time - ps
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print("Video frame time", clock_time, ps, time_difference)
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if abs(time_difference) > self._play_clock.audio_diff_threshold:
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if self._diff_avg_count < 5:
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self._diff_avg_count += 1
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@ -56,57 +55,3 @@ class VideoRender(BaseRender):
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# image = cv2.cvtColor(image, cv2.COLOR_BGR2RGB)
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if self._human_render is not None:
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self._human_render.put_image(image)
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def _run_step(self):
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while self._exit_event.is_set():
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try:
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value = self._queue.get()
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if value is None:
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return
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frame, ps = value
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res_frame, idx, type_ = frame
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except Empty:
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return
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clock_time = self._play_clock.clock_time()
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time_difference = clock_time - ps
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print("Video frame time", clock_time, ps, time_difference)
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if abs(time_difference) > self._play_clock.audio_diff_threshold:
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if self._diff_avg_count < 5:
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self._diff_avg_count += 1
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else:
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if time_difference < -self._play_clock.audio_diff_threshold:
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sleep_time = abs(time_difference)
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print("Video frame waiting to catch up with audio", sleep_time)
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if sleep_time <= 1.0:
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time.sleep(sleep_time)
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# elif time_difference > self._play_clock.audio_diff_threshold: # 视频比音频快超过10ms
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# print("Video frame dropped to catch up with audio")
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# continue
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else:
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self._diff_avg_count = 0
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print('video render:',
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'get face', self._queue.size(),
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'audio queue', self._human_render.get_audio_queue_size())
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if type_ == 0:
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combine_frame = self._context.frame_list_cycle[idx]
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else:
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bbox = self._context.coord_list_cycle[idx]
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combine_frame = copy.deepcopy(self._context.frame_list_cycle[idx])
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y1, y2, x1, x2 = bbox
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try:
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res_frame = cv2.resize(res_frame.astype(np.uint8), (x2 - x1, y2 - y1))
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except:
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print('resize error')
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return
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combine_frame[y1:y2, x1:x2, :3] = res_frame
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image = combine_frame
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# image = cv2.cvtColor(image, cv2.COLOR_BGR2RGB)
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if self._human_render is not None:
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self._human_render.put_image(image)
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return
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@ -15,11 +15,7 @@ logger = logging.getLogger(__name__)
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class VoiceRender(BaseRender):
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def __init__(self, play_clock, context):
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self._audio_render = AudioRender()
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self._is_empty = True
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super().__init__(play_clock, context, 'Voice', 0.03, "VoiceRenderThread")
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def is_full(self):
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return self._queue.size() >= self._context.render_batch * 2
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super().__init__(play_clock, context, 'Voice')
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def render(self, frame, ps):
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self._play_clock.update_display_time()
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@ -36,43 +32,3 @@ class VoiceRender(BaseRender):
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self._audio_render.write(frame.tobytes(), chunk_len)
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except Exception as e:
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logging.error(f'Error writing audio frame: {e}')
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def _run_step(self):
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try:
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value = self._queue.get()
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if value is None:
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return
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audio_frames, ps = value
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# print('voice render queue size', self._queue.size())
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except Empty:
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self._context.notify({'msg_id': MessageType.Video_Render_Queue_Empty})
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if not self._is_empty:
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print('voice render queue empty')
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self._is_empty = True
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return
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if self._is_empty:
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print('voice render queue not empty')
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self._is_empty = False
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status = MessageType.Video_Render_Queue_Not_Empty
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if self._queue.size() < self._context.render_batch:
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status = MessageType.Video_Render_Queue_Empty
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elif self._queue.size() >= self._context.render_batch * 2:
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status = MessageType.Video_Render_Queue_Full
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self._context.notify({'msg_id': status})
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self._play_clock.update_display_time()
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self._play_clock.current_time = ps
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for audio_frame in audio_frames:
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frame, type_ = audio_frame
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frame = (frame * 32767).astype(np.int16)
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if self._audio_render is not None:
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try:
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chunk_len = int(frame.shape[0] * 2)
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# print('audio frame:', frame.shape, chunk_len)
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self._audio_render.write(frame.tobytes(), chunk_len)
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except Exception as e:
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logging.error(f'Error writing audio frame: {e}')
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@ -44,9 +44,9 @@ class PyGameUI:
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elif event.type == VIDEORESIZE:
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self.background_display_ = pygame.transform.scale(self._background, event.dict['size'])
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self.screen_.blit(self.background_display_, (0, 0))
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self._update_human()
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if self._human_image is not None:
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self.screen_.blit(self._human_image, (0, 0))
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self._update_human()
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pygame.display.flip()
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self.stop()
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pygame.quit()
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@ -9,7 +9,6 @@ class AsyncTaskQueue:
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self._queue = asyncio.Queue()
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self._worker_num = work_num
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self._current_worker_num = work_num
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self._condition = threading.Condition()
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self._thread = threading.Thread(target=self._run_loop)
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self._thread.start()
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self.__loop = None
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@ -27,35 +26,31 @@ class AsyncTaskQueue:
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async def _worker(self):
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print('_worker')
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while True:
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with self._condition:
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self._condition.wait_for(lambda: not self._queue.empty())
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task = await self._queue.get()
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func, *args = task # 解包任务
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if func is None: # None 作为结束信号
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if task is None: # None as a stop signal
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break
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func, *args = task # Unpack task
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print(f"Executing task with args: {args}")
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await func(*args) # 执行异步函数
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await func(*args) # Execute async function
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self._queue.task_done()
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print('_worker finish')
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self._current_worker_num = self._current_worker_num - 1
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self._current_worker_num -= 1
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if self._current_worker_num == 0:
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print('loop stop')
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self.__loop.stop()
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def add_task(self, func, *args):
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with self._condition:
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self._queue.put_nowait((func, *args))
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self._condition.notify()
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self.__loop.call_soon_threadsafe(self._queue.put_nowait, (func, *args))
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def stop_workers(self):
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for _ in range(self._worker_num):
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self.add_task(None) # 发送结束信号
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self.add_task(None) # Send stop signal
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def clear(self):
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while not self._queue.empty():
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self._queue.get()
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self._queue.get_nowait()
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self._queue.task_done()
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def stop(self):
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@ -178,7 +178,7 @@ def load_avatar(path, img_size, device):
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face_frames = []
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coord_frames = []
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for face, coord in face_det_results:
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resized_crop_frame = cv2.resize(face, (img_size, img_size))
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resized_crop_frame = cv2.resize(face[:, :, :3], (img_size, img_size))
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face_frames.append(resized_crop_frame)
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coord_frames.append(coord)
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