#encoding = utf8 import logging import time from queue import Empty import numpy as np from audio_render import AudioRender from human.message_type import MessageType from .base_render import BaseRender logger = logging.getLogger(__name__) class VoiceRender(BaseRender): def __init__(self, play_clock, context): super().__init__(play_clock, context, 'Voice') self._audio_render = AudioRender() def is_full(self): return self._queue.qsize() >= self._context.render_batch * 2 def _run_step(self): try: audio_frames, ps = self._queue.get(block=True, timeout=0.01) print('voice render queue size', self._queue.qsize()) except Empty: self._context.notify({'msg_id': MessageType.Video_Render_Queue_Empty}) return status = MessageType.Video_Render_Queue_Not_Empty if self._queue.qsize() < self._context.render_batch: status = MessageType.Video_Render_Queue_Empty elif self._queue.qsize() >= self._context.render_batch * 2: status = MessageType.Video_Render_Queue_Full self._context.notify({'msg_id': status}) self._play_clock.update_display_time() self._play_clock.current_time = ps for audio_frame in audio_frames: frame, type_ = audio_frame frame = (frame * 32767).astype(np.int16) if self._audio_render is not None: try: self._audio_render.write(frame.tobytes(), int(frame.shape[0] * 2)) except Exception as e: logging.error(f'Error writing audio frame: {e}')