164 lines
5.7 KiB
Python
164 lines
5.7 KiB
Python
'''
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import pygame
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import time
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from pydub import AudioSegment
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from collections import deque
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class AudioVisualSync:
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def __init__(self, audio_file, image_files):
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# 初始化 pygame
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pygame.init()
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# 加载音频
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self.audio = AudioSegment.from_file(audio_file)
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self.audio_length = len(self.audio) / 1000.0 # 音频总时长(秒)
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# 切分音频为 20 毫秒的片段
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self.audio_segments = []
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segment_duration = 20 # 每个片段 20 毫秒
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for start in range(0, len(self.audio), segment_duration):
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end = min(start + segment_duration, len(self.audio))
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segment = self.audio[start:end]
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self.audio_segments.append(segment)
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# 加载图像并创建图像队列
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self.image_queue = deque()
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frame_duration = 0.020 # 每帧 20 毫秒(0.020 秒)
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for index in range(len(self.audio_segments)):
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timestamp = index * frame_duration # 计算每帧的时间戳
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img_index = index % len(image_files) # 循环使用图像
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frame = pygame.image.load(image_files[img_index])
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self.image_queue.append((timestamp, frame))
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self.current_frame = None
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# 创建窗口
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self.screen = pygame.display.set_mode((800, 600))
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pygame.display.set_caption("Audio Visual Sync")
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# 播放音频
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self.play_audio()
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def play_audio(self):
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pygame.mixer.init()
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pygame.mixer.music.load(audio_file)
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pygame.mixer.music.play()
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# 开始同步
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self.run()
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def run(self):
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clock = pygame.time.Clock()
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while pygame.mixer.music.get_busy(): # 当音乐正在播放时
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audio_position = pygame.mixer.music.get_pos() / 1000.0 # 当前音频播放时间(秒)
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self.update_image(audio_position)
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# 处理 pygame 事件
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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return
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# 更新显示
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pygame.display.flip()
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clock.tick(60) # 控制帧率为 60 FPS
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# 音频播放完毕后关闭窗口
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pygame.quit()
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def update_image(self, audio_position):
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# 查找应该显示的图像
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while self.image_queue:
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timestamp, frame = self.image_queue[0] # 获取队列中的第一个元素
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time_difference = audio_position - timestamp
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if time_difference >= 0: # 当前音频时间已到该帧
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self.current_frame = frame
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self.image_queue.popleft() # 移除已显示的帧
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else:
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break # 当前音频时间未到该帧,退出循环
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# 如果当前帧不为空,则更新显示
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if self.current_frame is not None:
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# 清屏并绘制当前图像
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self.screen.fill((0, 0, 0)) # 填充黑色背景
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self.screen.blit(self.current_frame, (0, 0))
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# 使用示例
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if __name__ == "__main__":
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audio_file = "your_audio_file.mp3" # 替换为你的音频文件
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image_files = ["image1.png", "image2.png", "image3.png"] # 替换为你的图像文件
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sync_controller = AudioVisualSync(audio_file, image_files)
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'''
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import threading
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import time
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import queue
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class MediaPlayer:
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def __init__(self, audio_queue, video_queue):
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self.audio_queue = audio_queue
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self.video_queue = video_queue
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self.sync_threshold = 0.01 # 10ms 同步阈值
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self.audio_playing = True
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self.video_playing = True
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def play_audio(self):
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while self.audio_playing:
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if not self.audio_queue.empty():
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audio_frame = self.audio_queue.get() # 获取音频帧
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audio_timestamp = audio_frame['timestamp'] # 获取音频时间戳
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print(f"Playing audio frame with timestamp: {audio_timestamp}")
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time.sleep(0.02) # 假设每帧播放时间20ms
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def play_video(self):
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while self.video_playing:
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if not self.video_queue.empty():
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video_frame = self.video_queue.queue[0] # 获取当前视频帧但不出队
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video_timestamp = video_frame['timestamp']
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if not self.audio_queue.empty():
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audio_frame = self.audio_queue.queue[0] # 获取音频队列中的第一个音频帧
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audio_timestamp = audio_frame['timestamp']
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# 视频快了,等待
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if video_timestamp - audio_timestamp > self.sync_threshold:
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time.sleep(0.01)
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# 视频慢了,丢弃帧
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elif audio_timestamp - video_timestamp > self.sync_threshold:
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print(f"Dropping video frame with timestamp: {video_timestamp}")
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self.video_queue.get() # 丢弃当前帧
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else:
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self.video_queue.get() # 播放当前帧
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print(f"Playing video frame with timestamp: {video_timestamp}")
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time.sleep(0.02) # 假设每帧播放时间20ms
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def start(self):
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audio_thread = threading.Thread(target=self.play_audio)
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video_thread = threading.Thread(target=self.play_video)
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audio_thread.start()
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video_thread.start()
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audio_thread.join()
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video_thread.join()
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if __name__ == "__main__":
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# 初始化音频和视频队列,每个帧包含时间戳
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audio_queue = queue.Queue()
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video_queue = queue.Queue()
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# 填充一些模拟数据
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for i in range(100):
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audio_queue.put({'timestamp': i * 0.02})
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video_queue.put({'timestamp': i * 0.02})
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player = MediaPlayer(audio_queue, video_queue)
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player.start()
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