human/ui/pygame_ui.py
2024-12-03 00:14:00 +08:00

114 lines
3.5 KiB
Python

#encoding = utf8
import logging
import os
from queue import Queue
import cv2
import pygame
from pygame.locals import *
from human import HumanContext
from ipc import IPCUtil
from utils import config_logging, render_image
logger = logging.getLogger(__name__)
current_file_path = os.path.dirname(os.path.abspath(__file__))
ipc = IPCUtil('ipc_sender', 'ipc_sender')
def send_image(identifier, image):
height, width, channels = image.shape
width_bytes = width.to_bytes(4, byteorder='little')
height_bytes = height.to_bytes(4, byteorder='little')
bit_depth_bytes = channels.to_bytes(4, byteorder='little')
img_bytes = image.tobytes()
data = identifier + width_bytes + height_bytes + bit_depth_bytes + img_bytes
ipc.send_binary(data, len(data))
def cal_box(inv_m, p):
x = inv_m[0][0] * p[0] + inv_m[0][1] * p[1] + inv_m[0][2]
y = inv_m[1][0] * p[0] + inv_m[1][1] * p[1] + inv_m[1][2]
return x, y
class PyGameUI:
def __init__(self):
self._human_context = None
self._queue = None
self.screen_ = pygame.display.set_mode((920, 860), HWSURFACE | DOUBLEBUF | RESIZABLE)
self.clock = pygame.time.Clock()
background = os.path.join(current_file_path, '..', 'data', 'background', 'background.jpg')
logger.info(f'background: {background}')
self._background = pygame.image.load(background).convert()
self.background_display_ = pygame.transform.scale(self._background, (920, 860))
self._human_image = None
self.running = True
def start(self):
self._queue = Queue()
self._human_context = HumanContext()
self._human_context.build()
render = self._human_context.render_handler
render.set_image_render(self)
def run(self):
self.start()
while self.running:
self.clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
elif event.type == VIDEORESIZE:
self.background_display_ = pygame.transform.scale(self._background, event.dict['size'])
self.screen_.blit(self.background_display_, (0, 0))
self._update_human()
if self._human_image is not None:
self.screen_.blit(self._human_image, (0, -300))
fps = self.clock.get_fps()
pygame.display.set_caption('fps:{:.2f}'.format(fps))
pygame.display.flip()
self.stop()
pygame.quit()
def _update_human(self):
if self._queue.empty():
return
if self._queue.qsize() > 5:
print('render queue is slower')
image = self._queue.get()
image = render_image(self._human_context, image)
color_format = "RGB"
if 4 == image.shape[2]:
color_format = "RGBA"
image = cv2.cvtColor(image, cv2.COLOR_BGRA2RGBA)
else:
image = cv2.cvtColor(image, cv2.COLOR_BGR2RGB)
self._human_image = pygame.image.frombuffer(image.tobytes(), image.shape[1::-1], color_format)
def stop(self):
logger.info('stop')
if self._human_context is not None:
# self._human_context.pause_talk()
self._human_context.stop()
def on_render(self, image):
self._queue.put(image)
if __name__ == '__main__':
config_logging('../logs/info.log', logging.INFO, logging.INFO)
logger.info('------------start------------')
ui = PyGameUI()
ui.run()
logger.info('------------finish------------')