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play2D
irrklang::ISoundEngine::play2D(const char *soundFileName, bool playLooped=false, bool startPaused=false, bool track=false, E_STREAM_MODE streamMode=ESM_AUTO_DETECT, bool enableSoundEffects=false)=0 irrklang::ISoundEngine::play2D(ISoundSource *source, bool playLooped=false, bool startPaused=false, bool track=false, bool enableSoundEffects=false)=0
play3D
irrklang::ISoundEngine::play3D(const char *soundFileName, vec3df pos, bool playLooped=false, bool startPaused=false, bool track=false, E_STREAM_MODE streamMode=ESM_AUTO_DETECT, bool enableSoundEffects=false)=0 irrklang::ISoundEngine::play3D(ISoundSource *source, vec3df pos, bool playLooped=false, bool startPaused=false, bool track=false, bool enableSoundEffects=false)=0
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