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IrrKlang.NET |

# ISoundEffectControl Class

Interface to control the active sound effects (echo, reverb,...) of an ISound object, a playing sound. Sound effects such as chorus, distorsions, echo, reverb and similar can be controlled using this. An instance of this interface can be obtained via ISound::getSoundEffectControl(). The sound containing this interface has to be started via ISoundEngine::play2D() or ISoundEngine::play3D() with the flag enableSoundEffects=true, otherwise no acccess to this interface will be available. For the DirectSound driver, these are effects available since DirectSound8. For most effects, sounds should have a sample rate of 44 khz and should be at least 150 milli seconds long for optimal quality when using the DirectSound driver.

For a list of all members of this type, see ISoundEffectControl Members.

System.Object
IrrKlang.ISoundEffectControl

[Visual Basic]
Public Class ISoundEffectControl
[C#]
public class ISoundEffectControl

#### Thread Safety

Public static (Shared in Visual Basic) members of this type are safe for multithreaded operations. Instance members are not guaranteed to be thread-safe.

#### Requirements

Namespace: IrrKlang

Assembly: irrKlang.NET (in irrKlang.NET.dll)

#### See Also

ISoundEffectControl Members | IrrKlang Namespace