DYT/Tool/OpenSceneGraph-3.6.5/include/draco/io/obj_encoder.h

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// Copyright 2016 The Draco Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#ifndef DRACO_IO_OBJ_ENCODER_H_
#define DRACO_IO_OBJ_ENCODER_H_
#include <unordered_map>
#include "draco/core/encoder_buffer.h"
#include "draco/mesh/corner_table.h"
#include "draco/mesh/mesh.h"
namespace draco {
// Class for encoding input draco::Mesh or draco::PointCloud into the Wavefront
// OBJ format.
class ObjEncoder {
public:
ObjEncoder();
// Encodes the mesh or a point cloud and saves it into a file.
// Returns false when either the encoding failed or when the file couldn't be
// opened.
bool EncodeToFile(const PointCloud &pc, const std::string &file_name);
bool EncodeToFile(const Mesh &mesh, const std::string &file_name);
// Encodes the mesh or the point cloud into a buffer.
bool EncodeToBuffer(const PointCloud &pc, EncoderBuffer *out_buffer);
bool EncodeToBuffer(const Mesh &mesh, EncoderBuffer *out_buffer);
protected:
bool EncodeInternal();
EncoderBuffer *buffer() const { return out_buffer_; }
bool ExitAndCleanup(bool return_value);
private:
typedef AttributeValueIndex PositionIndex;
typedef std::map<PositionIndex, PointIndex> PolygonEdges;
bool GetAddedEdges();
bool GetSubObjects();
bool EncodeMaterialFileName();
bool EncodePositions();
bool EncodeTextureCoordinates();
bool EncodeNormals();
bool EncodeFaces();
bool EncodePolygonalFaces();
bool EncodeFaceAttributes(FaceIndex face_id);
bool EncodeSubObject(FaceIndex face_id);
bool EncodeMaterial(FaceIndex face_id);
bool EncodeFaceCorner(FaceIndex face_id, int local_corner_id);
bool EncodeFaceCorner(PointIndex vert_index);
void EncodeFloat(float val);
void EncodeFloatList(float *vals, int num_vals);
void EncodeInt(int32_t val);
bool IsNewEdge(const CornerTable &ct, CornerIndex ci) const;
void FindOriginalFaceEdges(FaceIndex face_index,
const CornerTable &corner_table,
std::vector<bool> *triangle_visited,
PolygonEdges *polygon_edges);
// Various attributes used by the encoder. If an attribute is not used, it is
// set to nullptr.
const PointAttribute *pos_att_;
const PointAttribute *tex_coord_att_;
const PointAttribute *normal_att_;
const PointAttribute *material_att_;
const PointAttribute *sub_obj_att_;
// Stores per-corner triangulation information for polygon reconstruction.
const PointAttribute *added_edges_att_;
// Buffer used for encoding float/int numbers.
char num_buffer_[20];
EncoderBuffer *out_buffer_;
const PointCloud *in_point_cloud_;
const Mesh *in_mesh_;
// Store sub object name for each value.
std::unordered_map<int, std::string> sub_obj_id_to_name_;
// Current sub object id of faces.
int current_sub_obj_id_;
// Store material name for each value in material attribute.
std::unordered_map<int, std::string> material_id_to_name_;
// Current material id of faces.
int current_material_id_;
std::string file_name_;
};
} // namespace draco
#endif // DRACO_IO_OBJ_ENCODER_H_