DYT/Tool/OpenSceneGraph-3.6.5/include/osgEarth/GraticuleLabelingEngine

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2024-12-24 23:49:36 +00:00
/* -*-c++-*- */
/* osgEarth - Geospatial SDK for OpenSceneGraph
* Copyright 2020 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_UTIL_GRATICULE_LABELING_ENGINE_H
#define OSGEARTH_UTIL_GRATICULE_LABELING_ENGINE_H 1
#include <osgEarth/Common>
#include <osgEarth/ClipSpace>
#include <osgEarth/GeoData>
#include <osgEarth/MapNode>
#include <osgEarth/Containers>
#include <osgEarth/LabelNode>
namespace osgEarth { namespace Util
{
using namespace osgEarth;
/**
* Node that plots graticule coordinates labels along the edge of the
* viewport when you are looking straight down on a zoomed-in area.
*/
class GraticuleLabelingEngine : public osg::Group
{
public:
//! Construct a new labeling engine with the map's SRS
GraticuleLabelingEngine(const SpatialReference* srs);
bool getVisible(osg::Camera* camera);
//! Set the labeling style for all labels
void setStyle(const Style& style);
//! Set the labeling style for X and Y labels separately
void setStyles(const Style& xStyle, const Style& yStyle);
public: // osg::Node
void traverse(osg::NodeVisitor& nv);
protected:
typedef std::vector< osg::ref_ptr<LabelNode> > LabelNodeVector;
struct CameraData
{
CameraData():
visible(false)
{
}
LabelNodeVector xLabels;
LabelNodeVector yLabels;
bool visible;
};
bool cullTraverse(osgUtil::CullVisitor& nv, CameraData& data);
// Override to place labels
virtual bool updateLabels(const osg::Vec3d& LL_world, osg::Vec3d& UL_world, osg::Vec3d& LR_world, ClipSpace& window, CameraData& data);
typedef PerObjectFastMap<osg::Camera*, CameraData> CameraDataMap;
CameraDataMap _cameraDataMap;
struct AcceptCameraData : public CameraDataMap::Functor {
AcceptCameraData(osg::NodeVisitor& nv) : _nv(nv) { }
void operator()(CameraData& data);
osg::NodeVisitor& _nv;
};
struct UpdateLabelStyles : public CameraDataMap::Functor {
UpdateLabelStyles(const Style& xStyle, const Style& yStyle) : _xStyle(&xStyle), _yStyle(&yStyle) { }
void operator()(CameraData& data);
const Style* _xStyle;
const Style* _yStyle;
};
osg::ref_ptr<const SpatialReference> _srs;
Style _xLabelStyle, _yLabelStyle;
};
} } // namespace osgEarth::Util
#endif // OSGEARTH_UTIL_GRATICULE_LABELING_ENGINE_H