60 lines
2.0 KiB
Plaintext
60 lines
2.0 KiB
Plaintext
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/* -*-c++-*- */
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/* osgEarth - Geospatial SDK for OpenSceneGraph
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* Copyright 2020 Pelican Mapping
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* http://osgearth.org
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*
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* osgEarth is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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#ifndef OSGEARTH_WIRE_LINES_H
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#define OSGEARTH_WIRE_LINES_H 1
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#include <osgEarth/Common>
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#include <osgEarth/OsgGeometryOperator>
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#include <osgEarth/Stroke>
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#include <osg/Array>
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#include <osg/Geometry>
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// Make a antialiased 3d wire.
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namespace osgEarth
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{
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class OSGEARTH_EXPORT WireLinesOperator : public Util::OsgGeometryOperator
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{
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public:
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WireLinesOperator(const Stroke& stroke);
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/**
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* Run the polygonizer.
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*
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* @param[in ] verts Line string geometry to polygonize. The polygonizer
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* will add this array to the resulting geometry.
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* @param[in ] normals Localized normals associated with the input verts.
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* Used to determine the plane in which to polygonize each
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* line segment. Optional; can be NULL
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* @return Triangulated wire
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*/
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osg::Geometry* operator() (osg::Vec3Array* verts, osg::Vec3Array* normals, Callback* callback =0L, bool twosided =true) const;
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void installShaders(osg::Node* node) const;
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const static int numWireVerts = 8;
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protected:
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Stroke _stroke;
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};
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}
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#endif // OSGEARTH_WIRE_LINES_H
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