DYT/Tool/OpenSceneGraph-3.6.5/include/draco/compression/encode.h

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// Copyright 2016 The Draco Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#ifndef DRACO_COMPRESSION_ENCODE_H_
#define DRACO_COMPRESSION_ENCODE_H_
#include "draco/compression/config/compression_shared.h"
#include "draco/compression/config/encoder_options.h"
#include "draco/compression/encode_base.h"
#include "draco/core/encoder_buffer.h"
#include "draco/core/status.h"
#include "draco/mesh/mesh.h"
namespace draco {
// Basic helper class for encoding geometry using the Draco compression library.
// The class provides various methods that can be used to control several common
// options used during the encoding, such as the number of quantization bits for
// a given attribute. All these options are defined per attribute type, i.e.,
// if there are more attributes of the same type (such as multiple texture
// coordinate attributes), the same options are going to be used for all of the
// attributes of this type. If different attributes of the same type need to
// use different options, use ExpertEncoder in expert_encode.h.
class Encoder
: public EncoderBase<EncoderOptionsBase<GeometryAttribute::Type>> {
public:
typedef EncoderBase<EncoderOptionsBase<GeometryAttribute::Type>> Base;
Encoder();
virtual ~Encoder() {}
// Encodes a point cloud to the provided buffer.
virtual Status EncodePointCloudToBuffer(const PointCloud &pc,
EncoderBuffer *out_buffer);
// Encodes a mesh to the provided buffer.
virtual Status EncodeMeshToBuffer(const Mesh &m, EncoderBuffer *out_buffer);
// Set encoder options used during the geometry encoding. Note that this call
// overwrites any modifications to the options done with the functions below,
// i.e., it resets the encoder.
void Reset(const EncoderOptionsBase<GeometryAttribute::Type> &options);
void Reset();
// Sets the desired encoding and decoding speed for the given options.
//
// 0 = slowest speed, but the best compression.
// 10 = fastest, but the worst compression.
// -1 = undefined.
//
// Note that both speed options affect the encoder choice of used methods and
// algorithms. For example, a requirement for fast decoding may prevent the
// encoder from using the best compression methods even if the encoding speed
// is set to 0. In general, the faster of the two options limits the choice of
// features that can be used by the encoder. Additionally, setting
// |decoding_speed| to be faster than the |encoding_speed| may allow the
// encoder to choose the optimal method out of the available features for the
// given |decoding_speed|.
void SetSpeedOptions(int encoding_speed, int decoding_speed);
// Sets the quantization compression options for a named attribute. The
// attribute values will be quantized in a box defined by the maximum extent
// of the attribute values. I.e., the actual precision of this option depends
// on the scale of the attribute values.
void SetAttributeQuantization(GeometryAttribute::Type type,
int quantization_bits);
// Sets the explicit quantization compression for a named attribute. The
// attribute values will be quantized in a coordinate system defined by the
// provided origin and range (the input values should be within interval:
// <origin, origin + range>).
void SetAttributeExplicitQuantization(GeometryAttribute::Type type,
int quantization_bits, int num_dims,
const float *origin, float range);
// Sets the desired prediction method for a given attribute. By default,
// prediction scheme is selected automatically by the encoder using other
// provided options (such as speed) and input geometry type (mesh, point
// cloud). This function should be called only when a specific prediction is
// preferred (e.g., when it is known that the encoder would select a less
// optimal prediction for the given input data).
//
// |prediction_scheme_method| should be one of the entries defined in
// compression/config/compression_shared.h :
//
// PREDICTION_NONE - use no prediction.
// PREDICTION_DIFFERENCE - delta coding
// MESH_PREDICTION_PARALLELOGRAM - parallelogram prediction for meshes.
// MESH_PREDICTION_CONSTRAINED_PARALLELOGRAM
// - better and more costly version of the parallelogram prediction.
// MESH_PREDICTION_TEX_COORDS_PORTABLE
// - specialized predictor for tex coordinates.
// MESH_PREDICTION_GEOMETRIC_NORMAL
// - specialized predictor for normal coordinates.
//
// Note that in case the desired prediction cannot be used, the default
// prediction will be automatically used instead.
Status SetAttributePredictionScheme(GeometryAttribute::Type type,
int prediction_scheme_method);
// Sets the desired encoding method for a given geometry. By default, encoding
// method is selected based on the properties of the input geometry and based
// on the other options selected in the used EncoderOptions (such as desired
// encoding and decoding speed). This function should be called only when a
// specific method is required.
//
// |encoding_method| can be one of the values defined in
// compression/config/compression_shared.h based on the type of the input
// geometry that is going to be encoded. For point clouds, allowed entries are
// POINT_CLOUD_SEQUENTIAL_ENCODING
// POINT_CLOUD_KD_TREE_ENCODING
//
// For meshes the input can be
// MESH_SEQUENTIAL_ENCODING
// MESH_EDGEBREAKER_ENCODING
//
// If the selected method cannot be used for the given input, the subsequent
// call of EncodePointCloudToBuffer or EncodeMeshToBuffer is going to fail.
void SetEncodingMethod(int encoding_method);
// Creates encoder options for the expert encoder used during the actual
// encoding.
EncoderOptions CreateExpertEncoderOptions(const PointCloud &pc) const;
};
} // namespace draco
#endif // DRACO_COMPRESSION_ENCODE_H_