DYT/Tool/OpenSceneGraph-3.6.5/include/geos/noding/ValidatingNoder.h

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2024-12-24 23:49:36 +00:00
/**********************************************************************
*
* GEOS - Geometry Engine Open Source
* http://geos.osgeo.org
*
* Copyright (C) 2020 Paul Ramsey <pramsey@cleverelephant.ca>
*
* This is free software; you can redistribute and/or modify it under
* the terms of the GNU Lesser General Public Licence as published
* by the Free Software Foundation.
* See the COPYING file for more information.
*
**********************************************************************/
#pragma once
#include <geos/export.h>
#include <geos/noding/Noder.h>
#include <memory> // for unique_ptr
// Forward declarations
namespace geos {
namespace algorithm {
class LineIntersector;
}
namespace geom {
class Geometry;
}
}
namespace geos {
namespace noding { // geos.noding
/**
* A wrapper for {@link noding::Noder}s which validates
* the output arrangement is correctly noded.
* An arrangement of line segments is fully noded if
* there is no line segment
* which has another segment intersecting its interior.
* If the noding is not correct, a {@link util::TopologyException} is thrown
* with details of the first invalid location found.
*
* @author mdavis
*
* @see FastNodingValidator
*
*/
class GEOS_DLL ValidatingNoder : public Noder {
private:
std::vector<SegmentString*>* nodedSS;
noding::Noder& noder;
public:
ValidatingNoder(Noder& noderArg)
: noder(noderArg)
{}
void computeNodes(std::vector<SegmentString*>* segStrings) override;
void validate();
std::vector<SegmentString*>* getNodedSubstrings() const override;
};
} // namespace geos.noding
} // namespace geos