75 lines
1.6 KiB
C++
75 lines
1.6 KiB
C++
/**********************************************************************
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*
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* GEOS - Geometry Engine Open Source
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* http://geos.osgeo.org
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*
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* Copyright (C) 2020 Paul Ramsey <pramsey@cleverelephant.ca>
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*
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* This is free software; you can redistribute and/or modify it under
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* the terms of the GNU Lesser General Public Licence as published
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* by the Free Software Foundation.
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* See the COPYING file for more information.
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*
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**********************************************************************/
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#pragma once
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#include <geos/export.h>
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#include <geos/noding/Noder.h>
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#include <memory> // for unique_ptr
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// Forward declarations
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namespace geos {
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namespace algorithm {
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class LineIntersector;
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}
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namespace geom {
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class Geometry;
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}
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}
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namespace geos {
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namespace noding { // geos.noding
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/**
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* A wrapper for {@link noding::Noder}s which validates
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* the output arrangement is correctly noded.
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* An arrangement of line segments is fully noded if
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* there is no line segment
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* which has another segment intersecting its interior.
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* If the noding is not correct, a {@link util::TopologyException} is thrown
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* with details of the first invalid location found.
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*
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* @author mdavis
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*
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* @see FastNodingValidator
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*
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*/
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class GEOS_DLL ValidatingNoder : public Noder {
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private:
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std::vector<SegmentString*>* nodedSS;
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noding::Noder& noder;
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public:
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ValidatingNoder(Noder& noderArg)
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: noder(noderArg)
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{}
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void computeNodes(std::vector<SegmentString*>* segStrings) override;
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void validate();
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std::vector<SegmentString*>* getNodedSubstrings() const override;
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};
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} // namespace geos.noding
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} // namespace geos
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